Move object to absolute position
#include <s3d.h>
int s3d_translate(int object, float x, float y, float z);
Move the object to some position in space. when you create an object, it's always located at 0.0 , 0.0, 0.0.
Warning
Translation is absolute, not relative!
s3d_translate(object, 2, 0, 0); s3d_translate(object, 4, 0, 0); // object will end up at 4,0,0 and not 6,0,0!!
Simon Wunderlich
Author of s3d