Push polygon
#include <s3d.h>
int s3d_push_polygon(int object, uint32_t v1, uint32_t v2, uint32_t v3, uint32_t material);
Push one polygon on the polygon stack of the object. It takes 3 vertex-index numbers and one material material-index-no. as argument.
int oid = s3d_new_object(); // create a new object s3d_push_vertex(oid, 0.0, 0.0, 0.0); s3d_push_vertex(oid, 0.0, 1.0, 0.0); s3d_push_vertex(oid, 1.0, 0.0, 0.0); s3d_push_material(oid, 0.3, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0); s3d_push_polygon(oid, 0, 1, 2, 0); // this will create a red polygon
Simon Wunderlich
Author of s3d