SYNOPSIS

#include <s3d.h>

int s3d_push_polygon(int object, uint32_t v1, uint32_t v2, uint32_t v3, uint32_t material);

DESCRIPTION

Push one polygon on the polygon stack of the object. It takes 3 vertex-index numbers and one material material-index-no. as argument.

 int oid = s3d_new_object();   // create a new object
 s3d_push_vertex(oid, 0.0, 0.0, 0.0);
 s3d_push_vertex(oid, 0.0, 1.0, 0.0);
 s3d_push_vertex(oid, 1.0, 0.0, 0.0);
 s3d_push_material(oid, 0.3, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0);
 s3d_push_polygon(oid, 0, 1, 2, 0);
 // this will create a red polygon

AUTHOR

Simon Wunderlich

Author of s3d