Add texture coordinates to polygons
#include <s3d.h>
int s3d_pep_polygon_tex_coords(int object, const float *tbuf, uint16_t n);
Pimp the latest n polygons with texture coordinates. tbuf has 6*n float values for its entries, which are supplied in the order as in s3d_pep_polygon_tex_coord()
Simon Wunderlich
Author of s3d