Sync vs object with server
#include <roaraudio.h>
int roar_vs_sync (roar_vs_t * vss, int wait, int * error);
This function syncs the local data buffers with the server by flushing them. The parameter wait is used to tell the function if it should also wait for the flushed data to be played (sometimes called drain by other sound systems). This mode is not recommended expect at end of stream as it will result in buffer underruns.
This function does only flush IO buffers not the ring buffers in buffered mode. Use roar_vs_iterate(3) or roar_vs_run(3) to do this.
vss
The VS object to be synced.
wait
Specifies if the calls should block untill all data has been played. Must be ROAR_VS_WAIT or ROAR_VS_NOWAIT.
error
This is a pointer to a integer used to store the error value in case of error. This can be NULL if not used but it is very recommended to use this error value to report good error messages to the user.
On success these calls return 0. On error, -1 is returned.
This function uses the WAIT protocol command if wait is set to ROAR_VS_WAIT. This is not supported by all servers.
FIXME