Close a roaraudio virtual io object
#include <roaraudio.h>
int roar_vio_close (struct roar_vio_calls * vio);
Closes a VIO object. Also ensures all data to be fushed to disk or send via sockets. The given vio object itself is not freed as normaly located in the applications stack. if you want it to be freed you need to call free(3) yourself.
vio
The VIO object to be closed.
On success these calls return 0. On error, -1 is returned.
struct roar_vio_calls obj;
roar_vio_open_fh(&obj, ROAR_STDOUT);
roar_vio_puts(&obj, "Hello World!\n");
roar_vio_close(&obj);