Get and set roaraudio's sound servers standby state
#include <roaraudio.h>
int roar_get_standby(struct roar_connection * con);
int roar_set_standby(struct roar_connection * con, int state);
Get or set the standby state of the server. If the server is in standby no audio is played. The audio device may be released depending on configuration.
con
The connection to the server.
state
The new state. This may be ROAR_STANDBY_ACTIVE for standby to be set active or ROAR_STANDBY_INACTIVE for normal operating mode.
roar_get_standby returns ROAR_STANDBY_ACTIVE, ROAR_STANDBY_INACTIVE or -1 on error. roar_set_standby returns on success 0. On error, -1 is returned.
FIXME