SYNOPSIS

#include <socket.h>

Inherited by ost::DCCPSocket, ost::SimpleTCPStream, ost::SocketPort, ost::TCPSocket [protected], ost::TCPStream, ost::TCPV6Socket [protected], ost::UDPSocket, ost::UnixSocket [protected], and ost::UnixStream.

Public Types

enum Family { IPV6 = AF_INET6, IPV4 = AF_INET }

enum Error { errSuccess = 0, errCreateFailed, errCopyFailed, errInput, errInputInterrupt, errResourceFailure, errOutput, errOutputInterrupt, errNotConnected, errConnectRefused, errConnectRejected, errConnectTimeout, errConnectFailed, errConnectInvalid, errConnectBusy, errConnectNoRoute, errBindingFailed, errBroadcastDenied, errRoutingDenied, errKeepaliveDenied, errServiceDenied, errServiceUnavailable, errMulticastDisabled, errTimeout, errNoDelay, errExtended, errLookupFail, errSearchErr, errInvalidValue }

enum Tos { tosLowDelay = 0, tosThroughput, tosReliability, tosMinCost, tosInvalid }

enum Pending { pendingInput, pendingOutput, pendingError }

typedef enum Family Family

typedef enum Error Error

typedef enum Tos Tos

typedef enum Pending Pending

Public Member Functions

virtual ~Socket ()

The socket base class may be 'thrown' as a result of an error, and the 'catcher' may then choose to destroy the object. Socket & operator= (const Socket &from)

Sockets may also be duplicated by the assignment operator. virtual IPV4Host getIPV4Sender (tpport_t *port=NULL) const

May be used to examine the origin of data waiting in the socket receive queue. IPV4Host getSender (tpport_t *port=NULL) const

virtual IPV6Host getIPV6Sender (tpport_t *port=NULL) const

IPV4Host getIPV4Peer (tpport_t *port=NULL) const

Get the host address and port of the socket this socket is connected to. IPV4Host getPeer (tpport_t *port=NULL) const

IPV6Host getIPV6Peer (tpport_t *port=NULL) const

IPV4Host getIPV4Local (tpport_t *port=NULL) const

Get the local address and port number this socket is currently bound to. IPV4Host getLocal (tpport_t *port=NULL) const

IPV6Host getIPV6Local (tpport_t *port=NULL) const

IPV4Host getIPV4NAT (tpport_t *port=NULL) const

Perform NAT table lookup for this socket. IPV4Host getNAT (tpport_t *port) const

IPV6Host getIPV6NAT (tpport_t *port=NULL) const

void setCompletion (bool immediate)

Used to specify blocking mode for the socket. Error setLinger (bool linger)

Enable lingering sockets on close. Error setKeepAlive (bool enable)

Set the keep-alive status of this socket and if keep-alive messages will be sent. Error setTypeOfService (Tos service)

Set packet scheduling on platforms which support ip quality of service conventions. bool isConnected (void) const

Can test to see if this socket is 'connected', and hence whether a 'catch' can safely call getPeer(). bool isActive (void) const

Test to see if the socket is at least operating or if it is mearly initialized. bool operator! () const

Operator based testing to see if a socket is currently active. bool isBroadcast (void) const

Return if broadcast has been enabled for the specified socket. bool isRouted (void) const

Return if socket routing is enabled. Error getErrorNumber (void) const

Often used by a 'catch' to fetch the last error of a thrown socket. const char * getErrorString (void) const

Often used by a 'catch' to fetch the user set error string of a thrown socket, but only if EXTENDED error codes are used. long getSystemError (void) const

const char * getSystemErrorString (void) const

virtual bool isPending (Pending pend, timeout_t timeout=TIMEOUT_INF)

Get the status of pending operations.

Static Public Member Functions

static bool check (Family fam)

See if a specific protocol family is available in the current runtime environment.

Protected Types

enum State { INITIAL, AVAILABLE, BOUND, CONNECTED, CONNECTING, STREAM }

typedef enum State State

Protected Member Functions

Error error (Error error, const char *err=NULL, long systemError=0) const

This service is used to throw all socket errors which usually occur during the socket constructor. void error (const char *err) const

This service is used to throw application defined socket errors where the application specific error code is a string. void setError (bool enable)

This service is used to turn the error handler on or off for 'throwing' exceptions by manipulating the thrown flag. void endSocket (void)

Used as the default destructor for ending a socket. Error connectError (void)

Used as a common handler for connection failure processing. Error sendLimit (int limit=2048)

Set the send limit. Error receiveLimit (int limit=1)

Set thr receive limit. Error sendTimeout (timeout_t timer)

Set the send timeout for sending raw network data. Error receiveTimeout (timeout_t timer)

Receive timeout for receiving raw network data. Error sendBuffer (unsigned size)

Set the protocol stack network kernel send buffer size associated with the socket. Error receiveBuffer (unsigned size)

Set the protocol stack network kernel receive buffer size associated with the socket. Error bufferSize (unsigned size)

Set the total protocol stack network kernel buffer size for both send and receive together. Error setBroadcast (bool enable)

Set the subnet broadcast flag for the socket. Error setMulticastByFamily (bool enable, Family family=IPV4)

Setting multicast binds the multicast interface used for the socket to the interface the socket itself has been implicitly bound to. Error setLoopbackByFamily (bool enable, Family family=IPV4)

Set the multicast loopback flag for the socket. Error setTimeToLiveByFamily (unsigned char ttl, Family fam=IPV4)

Set the multicast time to live for a multicast socket. Error join (const IPV4Multicast &ia)

Join a multicast group. Error join (const IPV6Multicast &ia)

Error drop (const IPV4Multicast &ia)

Drop membership from a multicast group. Error drop (const IPV6Multicast &ia)

Error setRouting (bool enable)

Set the socket routing to indicate if outgoing messages should bypass normal routing (set false). Error setNoDelay (bool enable)

Enable/disable delaying packets (Nagle algorithm) Socket (int domain, int type, int protocol=0)

An unconnected socket may be created directly on the local machine. Socket (SOCKET fd)

A socket object may be created from a file descriptor when that descriptor was created either through a socket() or accept() call. Socket ()

Create an inactive socket object for base constructors. Socket (const Socket &source)

A socket can also be constructed from an already existing Socket object. ssize_t readLine (char *buf, size_t len, timeout_t timeout=0)

Process a logical input line from a socket descriptor directly. virtual ssize_t readData (void *buf, size_t len, char separator=0, timeout_t t=0)

Read in a block of len bytes with specific separator. virtual ssize_t writeData (const void *buf, size_t len, timeout_t t=0)

Write a block of len bytes to socket.

Protected Attributes

struct {

   bool thrown: 1
   bool broadcast: 1
   bool route: 1
   bool keepalive: 1
   bool loopback: 1
   bool multicast: 1
   bool completion: 1
   bool linger: 1
   unsigned ttl: 8

} flags

SOCKET volatile so

the actual socket descriptor, in Windows, unlike posix it cannot be used as an file descriptor that way madness lies -- jfc State volatile state

Static Protected Attributes

static Mutex mutex

Friends

SOCKET dupSocket (SOCKET s, Socket::State state)

Detailed Description

The Socket is used as the base for all Internet protocol services under Common C++.

A socket is a system resource (or winsock descriptor) that occupies a specific port address (and may be bound to a specific network interface) on the local machine. The socket may also be directly connected to a specific socket on a remote internet host.

This base class is not directly used, but is provided to offer properties common to other Common C++ socket classes, including the socket exception model and the ability to set socket properties such as QoS, 'sockopts' properties like Dont-Route and Keep-Alive, etc.

Author:

David Sugar [email protected] base class of all sockets.

Examples: tcpthread.cpp.

Member Typedef Documentation

typedef enum \fBError\fP \fBost::Socket::Error\fP

typedef enum \fBFamily\fP \fBost::Socket::Family\fP

typedef enum \fBPending\fP \fBost::Socket::Pending\fP

typedef enum \fBState\fP \fBost::Socket::State\fP\fC [protected]\fP

typedef enum \fBTos\fP \fBost::Socket::Tos\fP

Member Enumeration Documentation

enum \fBost::Socket::Error\fP

Enumerator

errSuccess

errCreateFailed

errCopyFailed

errInput

errInputInterrupt

errResourceFailure

errOutput

errOutputInterrupt

errNotConnected

errConnectRefused

errConnectRejected

errConnectTimeout

errConnectFailed

errConnectInvalid

errConnectBusy

errConnectNoRoute

errBindingFailed

errBroadcastDenied

errRoutingDenied

errKeepaliveDenied

errServiceDenied

errServiceUnavailable

errMulticastDisabled

errTimeout

errNoDelay

errExtended

errLookupFail

errSearchErr

errInvalidValue

enum \fBost::Socket::Family\fP

Enumerator

IPV6

IPV4

enum \fBost::Socket::Pending\fP

Enumerator

pendingInput

pendingOutput

pendingError

enum \fBost::Socket::State\fP\fC [protected]\fP

Enumerator

INITIAL

AVAILABLE

BOUND

CONNECTED

CONNECTING

STREAM

enum \fBost::Socket::Tos\fP

Enumerator

tosLowDelay

tosThroughput

tosReliability

tosMinCost

tosInvalid

Constructor & Destructor Documentation

ost::Socket::Socket (intdomain, inttype, intprotocol = \fC0\fP)\fC [protected]\fP

An unconnected socket may be created directly on the local machine. Sockets can occupy both the internet domain (AF_INET) and UNIX socket domain (AF_UNIX) under unix. The socket type (SOCK_STREAM, SOCK_DGRAM) and protocol may also be specified. If the socket cannot be created, an exception is thrown.

Parameters:

domain socket domain to use.

type base type and protocol family of the socket.

protocol specific protocol to apply.

ost::Socket::Socket (\fBSOCKET\fPfd)\fC [protected]\fP

A socket object may be created from a file descriptor when that descriptor was created either through a socket() or accept() call. This constructor is mostly for internal use.

Parameters:

fd file descriptor of an already existing socket.

ost::Socket::Socket ()\fC [protected]\fP

Create an inactive socket object for base constructors.

ost::Socket::Socket (const \fBSocket\fP &source)\fC [protected]\fP

A socket can also be constructed from an already existing Socket object. On POSIX systems, the socket file descriptor is dup()'d. On Win32, DuplicateHandle() is used.

Parameters:

source of existing socket to clone.

virtual ost::Socket::~Socket ()\fC [virtual]\fP

The socket base class may be 'thrown' as a result of an error, and the 'catcher' may then choose to destroy the object. By assuring the socket base class is a virtual destructor, we can assure the full object is properly terminated.

Member Function Documentation

\fBError\fP ost::Socket::bufferSize (unsignedsize)\fC [protected]\fP

Set the total protocol stack network kernel buffer size for both send and receive together.

Returns:

errSuccess on success

Parameters:

size of buffer.

static bool ost::Socket::check (\fBFamily\fPfam)\fC [static]\fP

See if a specific protocol family is available in the current runtime environment.

Returns:

true if family available.

\fBError\fP ost::Socket::connectError (void)\fC [protected]\fP

Used as a common handler for connection failure processing.

Returns:

correct failure code to apply.

\fBError\fP ost::Socket::drop (const \fBIPV4Multicast\fP &ia)\fC [protected]\fP

Drop membership from a multicast group.

Returns:

0 (errSuccess) on success, else error code.

Parameters:

ia address of multicast group to drop.

Referenced by ost::UDPReceive::drop().

\fBError\fP ost::Socket::drop (const \fBIPV6Multicast\fP &ia)\fC [protected]\fP

void ost::Socket::endSocket (void)\fC [protected]\fP

Used as the default destructor for ending a socket. This will cleanly terminate the socket connection. It is provided for use in derived virtual destructors.

Referenced by ost::UDPReceive::endReceiver(), and ost::UDPTransmit::endTransmitter().

\fBError\fP ost::Socket::error (\fBError\fPerror, const char *err = \fCNULL\fP, longsystemError = \fC0\fP) const\fC [protected]\fP

This service is used to throw all socket errors which usually occur during the socket constructor.

Parameters:

error defined socket error id.

err string or message to pass.

systemError the system error# that caused the error

void ost::Socket::error (const char *err) const\fC [inline]\fP, \fC [protected]\fP

This service is used to throw application defined socket errors where the application specific error code is a string.

Parameters:

err string or message to pass.

References ost::error().

\fBError\fP ost::Socket::getErrorNumber (void) const\fC [inline]\fP

Often used by a 'catch' to fetch the last error of a thrown socket.

Returns:

error number of Error error.

Examples: tcpthread.cpp.

const char* ost::Socket::getErrorString (void) const\fC [inline]\fP

Often used by a 'catch' to fetch the user set error string of a thrown socket, but only if EXTENDED error codes are used.

Returns:

string for error message.

\fBIPV4Host\fP ost::Socket::getIPV4Local (\fBtpport_t\fP *port = \fCNULL\fP) const

Get the local address and port number this socket is currently bound to.

Parameters:

port ptr to port number on local host.

Returns:

host address of interface this socket is bound to.

Referenced by ost::TCPSocket::getLocal().

\fBIPV4Host\fP ost::Socket::getIPV4NAT (\fBtpport_t\fP *port = \fCNULL\fP) const

Perform NAT table lookup for this socket. Used to allow an application to know the original ip:port pair the the client 'thinks' it is connecting to. Used mostly to transparently impersonate a remote server/service.

On error, 0.0.0.0:0 is returned and one of the following error codes is set: errServiceUnavailable - if nat is not supported on the current platform or if it was not compiled; errLookupFail - if the nat syscall failed for some reason (extended error code); errSearchErr - if the socket does not have nat information (i.e. is not nated).

NAT lookup is supported on NetFilter for ipv4 and ipv6 (Linux), IPFilter for ipv4 (Solaris, *BSD except OpenBSD, HP-UX, etc.) and Packet Filter for ipv4 and ipv6 (OpenBSD). When using IPFilter or Packet Filter, the first NAT lookup must be performed as root (the NAT device is read only for root and is opened once, unless an error occurs). Permissions on the nat device may be changed to solve this.

Warning:

When using IPFilter and Packet Filter, application data model must be the same as the running kernel (32/64 bits).

Parameters:

port ptr to NATed port number on local host.

Returns:

NATed host address that this socket is related to.

\fBIPV4Host\fP ost::Socket::getIPV4Peer (\fBtpport_t\fP *port = \fCNULL\fP) const

Get the host address and port of the socket this socket is connected to. If the socket is currently not in a connected state, then a host address of 0.0.0.0 is returned.

Parameters:

port ptr to port number of remote socket.

Returns:

host address of remote socket.

virtual \fBIPV4Host\fP ost::Socket::getIPV4Sender (\fBtpport_t\fP *port = \fCNULL\fP) const\fC [virtual]\fP

May be used to examine the origin of data waiting in the socket receive queue. This can tell a TCP server where pending 'connect' requests are coming from, or a UDP socket where it's next packet arrived from.

Parameters:

port ptr to port number of sender.

Returns:

host address, test with 'isInetAddress()'.

Reimplemented in ost::DCCPSocket.

Referenced by ost::TCPSocket::getRequest().

\fBIPV6Host\fP ost::Socket::getIPV6Local (\fBtpport_t\fP *port = \fCNULL\fP) const

Referenced by ost::TCPV6Socket::getLocal().

\fBIPV6Host\fP ost::Socket::getIPV6NAT (\fBtpport_t\fP *port = \fCNULL\fP) const

\fBIPV6Host\fP ost::Socket::getIPV6Peer (\fBtpport_t\fP *port = \fCNULL\fP) const

virtual \fBIPV6Host\fP ost::Socket::getIPV6Sender (\fBtpport_t\fP *port = \fCNULL\fP) const\fC [virtual]\fP

Reimplemented in ost::DCCPSocket.

Referenced by ost::TCPV6Socket::getRequest().

\fBIPV4Host\fP ost::Socket::getLocal (\fBtpport_t\fP *port = \fCNULL\fP) const\fC [inline]\fP

\fBIPV4Host\fP ost::Socket::getNAT (\fBtpport_t\fP *port) const\fC [inline]\fP

\fBIPV4Host\fP ost::Socket::getPeer (\fBtpport_t\fP *port = \fCNULL\fP) const\fC [inline]\fP

Examples: tcp.cpp, and tcpthread.cpp.

\fBIPV4Host\fP ost::Socket::getSender (\fBtpport_t\fP *port = \fCNULL\fP) const\fC [inline]\fP

long ost::Socket::getSystemError (void) const\fC [inline]\fP

const char* ost::Socket::getSystemErrorString (void) const

bool ost::Socket::isActive (void) const

Test to see if the socket is at least operating or if it is mearly initialized. 'initialized' sockets may be the result of failed constructors.

Returns:

true if not in initial state.

bool ost::Socket::isBroadcast (void) const\fC [inline]\fP

Return if broadcast has been enabled for the specified socket.

Returns:

true if broadcast socket.

bool ost::Socket::isConnected (void) const

Can test to see if this socket is 'connected', and hence whether a 'catch' can safely call getPeer(). Of course, an unconnected socket will return a 0.0.0.0 address from getPeer() as well.

Returns:

true when socket is connected to a peer.

virtual bool ost::Socket::isPending (\fBPending\fPpend, \fBtimeout_t\fPtimeout = \fC\fBTIMEOUT_INF\fP\fP)\fC [virtual]\fP

Get the status of pending operations. This can be used to examine if input or output is waiting, or if an error has occured on the descriptor.

Returns:

true if ready, false on timeout.

Parameters:

pend ready check to perform.

timeout in milliseconds, inf. if not specified.

Reimplemented in ost::SimpleTCPStream, ost::TCPStream, and ost::UnixStream.

Referenced by ost::UDPReceive::isInputReady(), ost::UDPTransmit::isOutputReady(), ost::UnixSocket::isPendingConnection(), ost::DCCPSocket::isPendingConnection(), ost::TCPSocket::isPendingConnection(), ost::TCPV6Socket::isPendingConnection(), and ost::UDPReceive::isPendingReceive().

bool ost::Socket::isRouted (void) const\fC [inline]\fP

Return if socket routing is enabled.

Returns:

true if routing enabled.

\fBError\fP ost::Socket::join (const \fBIPV4Multicast\fP &ia)\fC [protected]\fP

Join a multicast group.

Returns:

0 (errSuccess) on success, else error code.

Parameters:

ia address of multicast group to join.

Referenced by ost::UDPReceive::join().

\fBError\fP ost::Socket::join (const \fBIPV6Multicast\fP &ia)\fC [protected]\fP

bool ost::Socket::operator! () const

Operator based testing to see if a socket is currently active.

\fBSocket\fP& ost::Socket::operator= (const \fBSocket\fP &from)

Sockets may also be duplicated by the assignment operator.

virtual ssize_t ost::Socket::readData (void *buf, size_tlen, charseparator = \fC0\fP, \fBtimeout_t\fPt = \fC0\fP)\fC [protected]\fP, \fC [virtual]\fP

Read in a block of len bytes with specific separator. Can be zero, or any other char. If \n or \r, it's treated just like a readLine(). Otherwise it looks for the separator.

Parameters:

buf pointer to byte allocation.

len maximum length to read.

separator separator for a particular ASCII character

t timeout for pending data in milliseconds.

Returns:

number of bytes actually read.

Reimplemented in ost::SSLStream.

ssize_t ost::Socket::readLine (char *buf, size_tlen, \fBtimeout_t\fPtimeout = \fC0\fP)\fC [protected]\fP

Process a logical input line from a socket descriptor directly.

Parameters:

buf pointer to string.

len maximum length to read.

timeout for pending data in milliseconds.

Returns:

number of bytes actually read.

\fBError\fP ost::Socket::receiveBuffer (unsignedsize)\fC [protected]\fP

Set the protocol stack network kernel receive buffer size associated with the socket.

Returns:

errSuccess on success, or error.

Parameters:

size of buffer in bytes.

\fBError\fP ost::Socket::receiveLimit (intlimit = \fC1\fP)\fC [protected]\fP

Set thr receive limit.

\fBError\fP ost::Socket::receiveTimeout (\fBtimeout_t\fPtimer)\fC [protected]\fP

Receive timeout for receiving raw network data.

Returns:

errSuccess if set.

Parameters:

timer value in milliseconds.

\fBError\fP ost::Socket::sendBuffer (unsignedsize)\fC [protected]\fP

Set the protocol stack network kernel send buffer size associated with the socket.

Returns:

errSuccess on success, or error.

Parameters:

size of buffer in bytes.

\fBError\fP ost::Socket::sendLimit (intlimit = \fC2048\fP)\fC [protected]\fP

Set the send limit.

\fBError\fP ost::Socket::sendTimeout (\fBtimeout_t\fPtimer)\fC [protected]\fP

Set the send timeout for sending raw network data.

Returns:

errSuccess if set.

Parameters:

timer value in millisec.

\fBError\fP ost::Socket::setBroadcast (boolenable)\fC [protected]\fP

Set the subnet broadcast flag for the socket. This enables sending to a subnet and may require special image privileges depending on the operating system.

Returns:

0 (errSuccess) on success, else error code.

Parameters:

enable when set to true.

Referenced by ost::UDPTransmit::setBroadcast().

void ost::Socket::setCompletion (boolimmediate)

Used to specify blocking mode for the socket. A socket can be made non-blocking by setting setCompletion(false) or set to block on all access with setCompletion(true). I do not believe this form of non-blocking socket I/O is supported in winsock, though it provides an alternate asynchronous set of socket services.

Parameters:

immediate mode specify socket I/O call blocking mode.

void ost::Socket::setError (boolenable)\fC [inline]\fP, \fC [protected]\fP

This service is used to turn the error handler on or off for 'throwing' exceptions by manipulating the thrown flag.

Parameters:

enable true to enable handler.

\fBError\fP ost::Socket::setKeepAlive (boolenable)

Set the keep-alive status of this socket and if keep-alive messages will be sent.

Returns:

0 on success.

Parameters:

enable keep alive messages.

\fBError\fP ost::Socket::setLinger (boollinger)

Enable lingering sockets on close.

Parameters:

linger specify linger enable.

\fBError\fP ost::Socket::setLoopbackByFamily (boolenable, \fBFamily\fPfamily = \fC\fBIPV4\fP\fP)\fC [protected]\fP

Set the multicast loopback flag for the socket. Loopback enables a socket to hear what it is sending.

Returns:

0 (errSuccess) on success, else error code.

Parameters:

enable when set to true.

family of protocol.

Referenced by ost::UDPSocket::setLoopback().

\fBError\fP ost::Socket::setMulticastByFamily (boolenable, \fBFamily\fPfamily = \fC\fBIPV4\fP\fP)\fC [protected]\fP

Setting multicast binds the multicast interface used for the socket to the interface the socket itself has been implicitly bound to. It is also used as a check flag to make sure multicast is enabled before multicast operations are used.

Returns:

0 (errSuccess) on success, else error code.

Parameters:

enable when set to true.

family of protocol.

Referenced by ost::UDPSocket::setMulticast(), ost::UDPTransmit::setMulticast(), and ost::UDPReceive::setMulticast().

\fBError\fP ost::Socket::setNoDelay (boolenable)\fC [protected]\fP

Enable/disable delaying packets (Nagle algorithm)

Returns:

0 on success.

Parameters:

enable disable Nagle algorithm when set to true.

\fBError\fP ost::Socket::setRouting (boolenable)\fC [protected]\fP

Set the socket routing to indicate if outgoing messages should bypass normal routing (set false).

Returns:

0 on success.

Parameters:

enable normal routing when set to true.

Referenced by ost::UDPTransmit::setRouting(), and ost::UDPReceive::setRouting().

\fBError\fP ost::Socket::setTimeToLiveByFamily (unsigned charttl, \fBFamily\fPfam = \fC\fBIPV4\fP\fP)\fC [protected]\fP

Set the multicast time to live for a multicast socket.

Returns:

0 (errSuccess) on success, else error code.

Parameters:

ttl time to live.

fam family of protocol.

Referenced by ost::UDPSocket::setTimeToLive(), and ost::UDPTransmit::setTimeToLive().

\fBError\fP ost::Socket::setTypeOfService (\fBTos\fPservice)

Set packet scheduling on platforms which support ip quality of service conventions. This effects how packets in the queue are scheduled through the interface.

Returns:

0 on success, error code on failure.

Parameters:

service type of service enumerated type.

Referenced by ost::UDPTransmit::setTypeOfService().

virtual ssize_t ost::Socket::writeData (const void *buf, size_tlen, \fBtimeout_t\fPt = \fC0\fP)\fC [protected]\fP, \fC [virtual]\fP

Write a block of len bytes to socket.

Parameters:

buf pointer to byte allocation.

len maximum length to write.

t timeout for pending data in milliseconds.

Returns:

number of bytes actually written.

Friends And Related Function Documentation

\fBSOCKET\fP dupSocket (\fBSOCKET\fPs, \fBSocket::State\fPstate)\fC [friend]\fP

Member Data Documentation

bool ost::Socket::broadcast

bool ost::Socket::completion

struct { ... } ost::Socket::flags\fC [protected]\fP

bool ost::Socket::keepalive

bool ost::Socket::linger

bool ost::Socket::loopback

bool ost::Socket::multicast

\fBMutex\fP ost::Socket::mutex\fC [static]\fP, \fC [protected]\fP

bool ost::Socket::route

\fBSOCKET\fP volatile ost::Socket::so\fC [protected]\fP

the actual socket descriptor, in Windows, unlike posix it cannot be used as an file descriptor that way madness lies -- jfc

\fBState\fP volatile ost::Socket::state\fC [protected]\fP

bool ost::Socket::thrown

unsigned ost::Socket::ttl

Author

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