A map table allows for entities to be mapped (hash index) onto it.
#include <object.h>
Inherits ost::Mutex.
MapTable (unsigned size)
Create a map table with a specified number of slots. virtual ~MapTable ()
Destroy the table, calls cleanup. virtual unsigned getIndex (const char *id)
Get index value from id string. unsigned getRange (void)
Return range of this table. unsigned getSize (void)
Return the number of object stored in this table. void * getObject (const char *id)
Lookup an object by id key. void addObject (MapObject &obj)
Map an object to our table. void * getFirst ()
Get the first element into table, it is returned as void * for easy re-cast. void * getLast ()
Get the last element into table, it is returned as void * for easy re-cast. void * getEnd ()
Get table's end, useful for cycle control; it is returned as void * for easy re-cast. void * getFree (void)
Get next object from managed free list. void addFree (MapObject *obj)
Add an object to the managed free list. MapTable & operator+= (MapObject &obj)
An operator to map an object to the table. virtual MapTable & operator-= (MapObject &obj)
This operator is virtual in case it must also add the object to a managed free list.
void cleanup (void)
unsigned range
unsigned count
MapObject ** map
class MapObject
class MapIndex
A map table allows for entities to be mapped (hash index) onto it.
Unlike with Assoc, This form of map table also allows objects to be removed from the table. This table also includes a mutex lock for thread safety. A free list is also optionally maintained for reusable maps.
Author:
David Sugar [email protected] Table to hold hash indexed objects.
Create a map table with a specified number of slots.
Parameters:
number of slots.
Destroy the table, calls cleanup.
Add an object to the managed free list. Some MapObject's may override delete operator to detach and do this.
Parameters:
object to add.
Map an object to our table. If it is in another table already, it is removed there first.
Parameters:
object to map.
Get table's end, useful for cycle control; it is returned as void * for easy re-cast.
Returns:
pointer to found object or NULL.
Get the first element into table, it is returned as void * for easy re-cast.
Returns:
pointer to found object or NULL.
Get next object from managed free list. This returns as a void so it can be recast into the actual type being used in derived MapObject's. A derived version of MapTable may well offer an explicit type version of this. Some derived MapObject's may override new to use managed list.
Returns:
next object on free list.
Get index value from id string. This function can be changed as needed to provide better collision avoidence for specific tables.
Parameters:
id string
Returns:
index slot in table.
Get the last element into table, it is returned as void * for easy re-cast.
Returns:
pointer to found object or NULL.
Lookup an object by id key. It is returned as void * for easy re-cast.
Parameters:
key to find.
Returns:
pointer to found object or NULL.
Return range of this table.
Returns:
table range.
Return the number of object stored in this table.
Returns:
table size.
An operator to map an object to the table.
Returns:
table being used.
Parameters:
object being mapped.
This operator is virtual in case it must also add the object to a managed free list.
Returns:
current table.
Parameters:
object entity to remove.
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