SYNOPSIS

#include <persist.h>

Public Types

enum EngineMode { modeRead, modeWrite }

These are the modes the Persistence::Engine can work in.

Public Member Functions

Engine (std::iostream &stream, EngineMode mode, bool compress=true) THROWS(PersistException)

Constructs a Persistence::Engine with the specified stream in the given mode. void sync ()

This Flushes the buffers and closes the Persistence::Engine this must happen before the underlying stream is shut down. bool more ()

This says there are more objects to deserialize. virtual ~Engine ()

void write (const BaseObject &object) THROWS(PersistException)

writes a BaseObject from a reference. void write (const BaseObject *object) THROWS(PersistException)

writes a BaseObject from a pointer. void write (int8 i) THROWS(PersistException)

void write (uint8 i) THROWS(PersistException)

void write (int16 i) THROWS(PersistException)

void write (uint16 i) THROWS(PersistException)

void write (int32 i) THROWS(PersistException)

void write (uint32 i) THROWS(PersistException)

void write (float i) THROWS(PersistException)

void write (double i) THROWS(PersistException)

void write (const String &str) THROWS(PersistException)

void write (const std::string &str) THROWS(PersistException)

void writeBinary (const uint8 *data, const uint32 size) THROWS(PersistException)

void read (BaseObject &object) THROWS(PersistException)

reads a BaseObject into a reference overwriting the object. void read (BaseObject *&object) THROWS(PersistException)

reads a BaseObject into a pointer allocating memory for the object if necessary. void read (int8 &i) THROWS(PersistException)

void read (uint8 &i) THROWS(PersistException)

void read (int16 &i) THROWS(PersistException)

void read (uint16 &i) THROWS(PersistException)

void read (int32 &i) THROWS(PersistException)

void read (uint32 &i) THROWS(PersistException)

void read (float &i) THROWS(PersistException)

void read (double &i) THROWS(PersistException)

void read (String &str) THROWS(PersistException)

void read (std::string &str) THROWS(PersistException)

void readBinary (uint8 *data, uint32 size) THROWS(PersistException)

Related Functions

(Note that these are not member functions.) __EXPORT Engine & operator>> (Engine &ar, BaseObject &ob) THROWS(PersistException)

__EXPORT Engine & operator>> (Engine &ar, BaseObject *&ob) THROWS(PersistException)

__EXPORT Engine & operator<< (Engine &ar, BaseObject const &ob) THROWS(PersistException)

__EXPORT Engine & operator<< (Engine &ar, BaseObject const *ob) THROWS(PersistException)

__EXPORT Engine & operator>> (Engine &ar, int8 &ob) THROWS(PersistException)

__EXPORT Engine & operator<< (Engine &ar, int8 ob) THROWS(PersistException)

__EXPORT Engine & operator>> (Engine &ar, uint8 &ob) THROWS(PersistException)

__EXPORT Engine & operator<< (Engine &ar, uint8 ob) THROWS(PersistException)

__EXPORT Engine & operator>> (Engine &ar, int16 &ob) THROWS(PersistException)

__EXPORT Engine & operator<< (Engine &ar, int16 ob) THROWS(PersistException)

__EXPORT Engine & operator>> (Engine &ar, uint16 &ob) THROWS(PersistException)

__EXPORT Engine & operator<< (Engine &ar, uint16 ob) THROWS(PersistException)

__EXPORT Engine & operator>> (Engine &ar, int32 &ob) THROWS(PersistException)

__EXPORT Engine & operator<< (Engine &ar, int32 ob) THROWS(PersistException)

__EXPORT Engine & operator>> (Engine &ar, uint32 &ob) THROWS(PersistException)

__EXPORT Engine & operator<< (Engine &ar, uint32 ob) THROWS(PersistException)

__EXPORT Engine & operator>> (Engine &ar, float &ob) THROWS(PersistException)

__EXPORT Engine & operator<< (Engine &ar, float ob) THROWS(PersistException)

__EXPORT Engine & operator>> (Engine &ar, double &ob) THROWS(PersistException)

__EXPORT Engine & operator<< (Engine &ar, double ob) THROWS(PersistException)

__EXPORT Engine & operator>> (Engine &ar, String &ob) THROWS(PersistException)

__EXPORT Engine & operator<< (Engine &ar, String ob) THROWS(PersistException)

__EXPORT Engine & operator>> (Engine &ar, std::string &ob) THROWS(PersistException)

__EXPORT Engine & operator<< (Engine &ar, std::string ob) THROWS(PersistException)

__EXPORT Engine & operator>> (Engine &ar, bool &ob) THROWS(PersistException)

__EXPORT Engine & operator<< (Engine &ar, bool ob) THROWS(PersistException)

template<class T > Engine & operator<< (Engine &ar, typename std::vector< T > const &ob) THROWS(PersistException)

The following are templated classes. template<class T > Engine & operator>> (Engine &ar, typename std::vector< T > &ob) THROWS(PersistException)

template<class T > Engine & operator<< (Engine &ar, typename std::deque< T > const &ob) THROWS(PersistException)

template<class T > Engine & operator>> (Engine &ar, typename std::deque< T > &ob) THROWS(PersistException)

template<class Key , class Value > Engine & operator<< (Engine &ar, typename std::map< Key, Value > const &ob) THROWS(PersistException)

template<class Key , class Value > Engine & operator>> (Engine &ar, typename std::map< Key, Value > &ob) THROWS(PersistException)

template<class x , class y > Engine & operator<< (Engine &ar, std::pair< x, y > &ob) THROWS(PersistException)

template<class x , class y > Engine & operator>> (Engine &ar, std::pair< x, y > &ob) THROWS(PersistException)

Detailed Description

Engine.

This class constructs on a standard C++ STL stream and then operates in the mode specified. The stream passed into the constructor must be a binary mode to function properly.

Author:

Daniel Silverstone stream serialization of persistent classes.

Member Enumeration Documentation

enum \fBost::Engine::EngineMode\fP

These are the modes the Persistence::Engine can work in.

Enumerator

modeRead

modeWrite

Constructor & Destructor Documentation

ost::Engine::Engine (std::iostream &stream, \fBEngineMode\fPmode, boolcompress = \fCtrue\fP)

Constructs a Persistence::Engine with the specified stream in the given mode. The stream must be initialised properly prior to this call or problems will ensue. If built using zlib compress can be used to enable compression

virtual ost::Engine::~Engine ()\fC [virtual]\fP

Member Function Documentation

bool ost::Engine::more ()

This says there are more objects to deserialize.

void ost::Engine::read (\fBBaseObject\fP &object)

reads a BaseObject into a reference overwriting the object.

void ost::Engine::read (\fBBaseObject\fP *&object)

reads a BaseObject into a pointer allocating memory for the object if necessary.

void ost::Engine::read (\fBint8\fP &i)\fC [inline]\fP

References CCXX_ENGINEREAD_REF.

void ost::Engine::read (\fBuint8\fP &i)\fC [inline]\fP

References CCXX_ENGINEREAD_REF.

void ost::Engine::read (\fBint16\fP &i)\fC [inline]\fP

References CCXX_ENGINEREAD_REF.

void ost::Engine::read (\fBuint16\fP &i)\fC [inline]\fP

References CCXX_ENGINEREAD_REF.

void ost::Engine::read (\fBint32\fP &i)\fC [inline]\fP

References CCXX_ENGINEREAD_REF.

void ost::Engine::read (\fBuint32\fP &i)\fC [inline]\fP

References CCXX_ENGINEREAD_REF.

void ost::Engine::read (float &i)\fC [inline]\fP

References CCXX_ENGINEREAD_REF.

void ost::Engine::read (double &i)\fC [inline]\fP

References CCXX_ENGINEREAD_REF.

void ost::Engine::read (\fBString\fP &str)

void ost::Engine::read (std::string &str)

void ost::Engine::readBinary (\fBuint8\fP *data, \fBuint32\fPsize)

void ost::Engine::sync ()

This Flushes the buffers and closes the Persistence::Engine this must happen before the underlying stream is shut down.

void ost::Engine::write (const \fBBaseObject\fP &object)\fC [inline]\fP

writes a BaseObject from a reference.

void ost::Engine::write (const \fBBaseObject\fP *object)

writes a BaseObject from a pointer.

void ost::Engine::write (\fBint8\fPi)\fC [inline]\fP

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write (\fBuint8\fPi)\fC [inline]\fP

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write (\fBint16\fPi)\fC [inline]\fP

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write (\fBuint16\fPi)\fC [inline]\fP

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write (\fBint32\fPi)\fC [inline]\fP

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write (\fBuint32\fPi)\fC [inline]\fP

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write (floati)\fC [inline]\fP

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write (doublei)\fC [inline]\fP

References CCXX_ENGINEWRITE_REF.

void ost::Engine::write (const \fBString\fP &str)

void ost::Engine::write (const std::string &str)

void ost::Engine::writeBinary (const \fBuint8\fP *data, const \fBuint32\fPsize)

Friends And Related Function Documentation

\fB__EXPORT\fP \fBEngine\fP & operator<< (\fBEngine\fP &ar, \fBBaseObject\fP const &ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator<< (\fBEngine\fP &ar, \fBBaseObject\fP const *ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator<< (\fBEngine\fP &ar, \fBint8\fPob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator<< (\fBEngine\fP &ar, \fBuint8\fPob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator<< (\fBEngine\fP &ar, \fBint16\fPob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator<< (\fBEngine\fP &ar, \fBuint16\fPob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator<< (\fBEngine\fP &ar, \fBint32\fPob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator<< (\fBEngine\fP &ar, \fBuint32\fPob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator<< (\fBEngine\fP &ar, floatob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator<< (\fBEngine\fP &ar, doubleob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator<< (\fBEngine\fP &ar, \fBString\fPob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator<< (\fBEngine\fP &ar, std::stringob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator<< (\fBEngine\fP &ar, boolob)\fC [related]\fP

template<class T > \fBEngine\fP & operator<< (\fBEngine\fP &ar, typename std::vector< T > const &ob)\fC [related]\fP

The following are templated classes. serialize a vector of some serializable content to the engine

template<class T > \fBEngine\fP & operator<< (\fBEngine\fP &ar, typename std::deque< T > const &ob)\fC [related]\fP

serialize a deque of some serializable content to the engine

template<class Key , class Value > \fBEngine\fP & operator<< (\fBEngine\fP &ar, typename std::map< Key, Value > const &ob)\fC [related]\fP

serialize a map with keys/values which both are serializeable to an engine.

template<class x , class y > \fBEngine\fP & operator<< (\fBEngine\fP &ar, std::pair< x, y > &ob)\fC [related]\fP

serialize a pair of some serializable content to the engine.

\fB__EXPORT\fP \fBEngine\fP & operator>> (\fBEngine\fP &ar, \fBBaseObject\fP &ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator>> (\fBEngine\fP &ar, \fBBaseObject\fP *&ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator>> (\fBEngine\fP &ar, \fBint8\fP &ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator>> (\fBEngine\fP &ar, \fBuint8\fP &ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator>> (\fBEngine\fP &ar, \fBint16\fP &ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator>> (\fBEngine\fP &ar, \fBuint16\fP &ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator>> (\fBEngine\fP &ar, \fBint32\fP &ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator>> (\fBEngine\fP &ar, \fBuint32\fP &ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator>> (\fBEngine\fP &ar, float &ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator>> (\fBEngine\fP &ar, double &ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator>> (\fBEngine\fP &ar, \fBString\fP &ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator>> (\fBEngine\fP &ar, std::string &ob)\fC [related]\fP

\fB__EXPORT\fP \fBEngine\fP & operator>> (\fBEngine\fP &ar, bool &ob)\fC [related]\fP

template<class T > \fBEngine\fP & operator>> (\fBEngine\fP &ar, typename std::vector< T > &ob)\fC [related]\fP

deserialize a vector of deserializable content from an engine.

template<class T > \fBEngine\fP & operator>> (\fBEngine\fP &ar, typename std::deque< T > &ob)\fC [related]\fP

deserialize a deque of deserializable content from an engine.

template<class Key , class Value > \fBEngine\fP & operator>> (\fBEngine\fP &ar, typename std::map< Key, Value > &ob)\fC [related]\fP

deserialize a map with keys/values which both are serializeable from an engine.

template<class x , class y > \fBEngine\fP & operator>> (\fBEngine\fP &ar, std::pair< x, y > &ob)\fC [related]\fP

deserialize a pair of some serializable content to the engine.

Author

Generated automatically by Doxygen for GNU CommonC++ from the source code.