Loads a midi file. allegro game programming library.
#include <allegro.h>
MIDI *load_midi(const char *filename);
Loads a MIDI file (handles both format 0 and format 1). Example:
MIDI *music; music = load_midi("backmus.mid"); if (!music) abort_on_error("Couldn't load background music!");
Returns a pointer to a MIDI structure, or NULL on error. Remember to free this MIDI file later to avoid memory leaks.
destroy_midi(3alleg4), play_midi(3alleg4), get_midi_length(3alleg4), exmidi(3alleg4)