Loads an lbm bitmap from a file. allegro game programming library.
#include <allegro.h>
BITMAP *load_lbm(const char *filename, RGB *pal);
Loads a 256-color IFF ILBM/PBM file.
Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.
load_bitmap(3alleg4)