Packfile version of load_bmp. allegro game programming library.
#include <allegro.h>
BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);
A version of load_bmp() which reads from a packfile. Example:
PACKFILE *packfile; BITMAP *bmp; packfile = pack_fopen("mybitmap.bmp", F_READ); if (!packfile) abort_on_error("Couldn't open mybitmap.bmp"); bmp = load_bmp_pf(packfile, pal); if (!bmp) abort_on_error("Error loading mybitmap.bmp");
Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.
load_bmp(3alleg4), expackf(3alleg4)