Loads a bmp bitmap from a file. allegro game programming library.
#include <allegro.h>
BITMAP *load_bmp(const char *filename, RGB *pal);
Loads an 8-bit, 16-bit, 24-bit or 32-bit Windows or OS/2 BMP file.
Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.
load_bitmap(3alleg4), load_bmp_pf(3alleg4)