Ivykis examples
ivykis is initialised by calling iv_init(3). This function is the first function to call when dealing with ivykis -- it has to be called before registering file descriptors or timers.
The ivykis main event loop is started by calling iv_main(3). This function generally does not return, except when iv_quit(3) is called somewhere during execution of the program.
An application asks ivykis to monitor a certain file descriptor by filling out a structure of type 'struct iv_fd' with a file descriptor number and a callback function, and calling the function iv_fd_register.
The first example program waits for data from standard input, and writes a message to standard out whenever something is received:
#include <stdio.h> #include <stdlib.h> #include <iv.h> struct iv_fd fd_stdin; static void callback(void *dummy) { char buf[1024]; int len; len = read(fd_stdin.fd, buf, sizeof(buf)); if (len <= 0) { if (len < 0) { if (errno == EAGAIN) return; perror("read"); } exit(1); } printf("read %d bytes of data from stdin\n", len); } int main() { iv_init(); IV_FD_INIT(&fd_stdin); fd_stdin.fd = 0; fd_stdin.handler_in = callback; iv_fd_register(&fd_stdin); iv_main(); iv_deinit(); return 0; }
The application is responsible for memory management of 'struct iv_fd's passed to ivykis. For example, it should not free memory that contains such structures that are still registered with ivykis (i.e. haven't had iv_fd_unregister called on them).
iv_fd_register transparently sets the passed file descriptor to nonblocking mode, in anticipation of its future usage.
File descriptor callbacks are called in a level-triggered fashion. Therefore, the way of dealing with fd_stdin in the example callback function is safe. In case there arrives data between read and detecting EAGAIN, ivykis will re-call the callback function after it returns. Also, if there are more than 1024 bytes waiting in the input buffer, ivykis will re-call the callback function until all data from stdin have been drained.
The second example accepts connections on TCP port 6667, and waits on each of the connections for data. When data is received on any connection, a message is printed to standard out.
#include <stdio.h> #include <stdlib.h> #include <iv.h> #include <netinet/in.h> struct connection { struct iv_fd fd; /* other per-connection data goes here */ }; struct listening_socket { struct iv_fd fd; /* other per-listening socket data goes here */ }; static void connection_handler(void *_conn) { struct connection *conn = (struct connection *)_conn; char buf[1024]; int len; len = read(conn->fd.fd, buf, sizeof(buf)); if (len <= 0) { if (len < 0 && errno == EAGAIN) return; iv_fd_unregister(&conn->fd); close(conn->fd.fd); free(conn); return; } printf("got %d bytes of data from %p\n", len, conn); } static void listening_socket_handler(void *_sock) { struct listening_socket *sock = (struct listening_socket *)_sock; struct sockaddr_in addr; socklen_t addrlen; struct connection *conn; int fd; addrlen = sizeof(addr); fd = accept(sock->fd.fd, (struct sockaddr *)&addr, &addrlen); if (fd < 0) { if (errno == EAGAIN) return; perror("accept"); exit(1); } conn = malloc(sizeof(*conn)); if (conn == NULL) { fprintf(stderr, "listening_socket_handler: memory allocation error, dropping connection"); close(fd); return; } IV_FD_INIT(&conn->fd); conn->fd.fd = fd; conn->fd.cookie = (void *)conn; conn->fd.handler_in = connection_handler; iv_fd_register(&conn->fd); } int main() { struct listening_socket s; struct sockaddr_in addr; int fd; fd = socket(AF_INET, SOCK_STREAM, 0); if (fd < 0) { perror("socket"); exit(1); } addr.sin_family = AF_INET; addr.sin_addr.s_addr = htonl(INADDR_ANY); addr.sin_port = htons(6667); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) { perror("bind"); exit(1); } if (listen(fd, 4) < 0) { perror("listen"); exit(1); } iv_init(); IV_FD_INIT(&s.fd); s.fd.fd = fd; s.fd.cookie = (void *)&s; s.fd.handler_in = listening_socket_handler; iv_fd_register(&s.fd); iv_main(); iv_deinit(); return 0; }
As illustrated, it is possible to pass cookies into callback functions. This is useful for conveying information on which higher-level entity (such as 'connection' or 'listening socket') generated the event for which the callback was called.
Note how it is possible to unregister and even free a 'struct iv_fd' in its own callback function. There is logic in ivykis to deal with this case.
This example extends the previous example by a per-connection timer that disconnects the client after too long a period of inactivity. Lines not present in example 2 or different than in example 2 are indicated by '//XXXX' in the right-hand margin.
#include <stdio.h> #include <stdlib.h> #include <iv.h> #include <netinet/in.h> #define CONNECTION_TIMEOUT (10) struct connection { struct iv_fd fd; struct iv_timer disconnect_timeout; //XXXX /* other per-connection data goes here */ }; struct listening_socket { struct iv_fd fd; /* other per-listening socket data goes here */ }; static void connection_handler(void *_conn) { struct connection *conn = (struct connection *)_conn; char buf[1024]; int len; len = read(conn->fd.fd, buf, sizeof(buf)); if (len <= 0) { if (len < 0 && errno == EAGAIN) return; iv_timer_unregister(&conn->disconnect_timeout); //XXXX iv_fd_unregister(&conn->fd); close(conn->fd.fd); free(conn); return; } printf("got %d bytes of data from %p\n", len, conn); iv_timer_unregister(&conn->disconnect_timeout); //XXXX iv_validate_now(); //XXXX conn->disconnect_timeout.expires = iv_now; //XXXX conn->disconnect_timeout.expires.tv_sec += CONNECTION_TIMEOUT;//XXXX iv_timer_register(&conn->disconnect_timeout); //XXXX } static void disconnect_timeout_expired(void *_conn) //XXXX { //XXXX struct connection *conn = (struct connection *)_conn; //XXXX iv_fd_unregister(&conn->fd); //XXXX close(conn->fd.fd); //XXXX free(conn); //XXXX } //XXXX static void listening_socket_handler(void *_sock) { struct listening_socket *sock = (struct listening_socket *)_sock; struct sockaddr_in addr; socklen_t addrlen; struct connection *conn; int fd; addrlen = sizeof(addr); fd = accept(sock->fd.fd, (struct sockaddr *)&addr, &addrlen); if (fd < 0) { if (errno == EAGAIN) return; perror("accept"); exit(1); } conn = malloc(sizeof(*conn)); if (conn == NULL) { fprintf(stderr, "listening_socket_handler: memory allocation error, dropping connection"); close(fd); return; } IV_FD_INIT(&conn->fd); conn->fd.fd = fd; conn->fd.cookie = (void *)conn; conn->fd.handler_in = connection_handler; iv_fd_register(&conn->fd); IV_TIMER_INIT(&conn->disconnect_timeout); //XXXX iv_validate_now(); //XXXX conn->disconnect_timeout.cookie = (void *)conn; //XXXX conn->disconnect_timeout.handler = disconnect_timeout_expired;//XXXX conn->disconnect_timeout.expires = iv_now; //XXXX conn->disconnect_timeout.expires.tv_sec += CONNECTION_TIMEOUT;//XXXX iv_timer_register(&conn->disconnect_timeout); //XXXX } int main() { struct listening_socket s; struct sockaddr_in addr; int fd; fd = socket(AF_INET, SOCK_STREAM, 0); if (fd < 0) { perror("socket"); exit(1); } addr.sin_family = AF_INET; addr.sin_addr.s_addr = htonl(INADDR_ANY); addr.sin_port = htons(6667); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) { perror("bind"); exit(1); } if (listen(fd, 4) < 0) { perror("listen"); exit(1); } iv_init(); IV_FD_INIT(&s.fd); s.fd.fd = fd; s.fd.cookie = (void *)&s; s.fd.handler_in = listening_socket_handler; iv_fd_register(&s.fd); iv_main(); iv_deinit(); return 0; }
The global variable 'iv_now' contains the current time-of-day. However, it is updated lazily, and its contents might be stale at any given time. Before using it, iv_validate_now(3) must be called.
The fourth example demonstrates how to use a custom fatal error handler that does not write the message to syslog.
#include <stdio.h> #include <iv.h> static void fatal_error(const char *msg) { fprintf(stderr, "ivykis: FATAL ERROR: %s\n", msg); } int main() { iv_init(); iv_set_fatal_msg_handler(fatal_error); iv_fatal("Programmatically triggered fatal error %d.", 42); printf("This code is never reached.\n"); iv_deinit(); return 0; }
This program will abort immediately, with the error message printed to the standard error stream.