Clears out all tile definitions.
#include <IceT.h>
void icetResetTiles( | void | ); |
---|
IceT defines its display as a set of tiles. icetResetTiles will empty this set. The set of tiles is filled again with calls to icetAddTile.
As a side effect, icetResetTiles will also zero out the renderable window size (specified with state variables ICET_PHYSICAL_RENDER_WIDTH and ICET_PHYSICAL_RENDER_HEIGHT). The size will be reset with calls to icetAddTile.
None.
None.
None known.
As a rule, a call to icetResetTiles should always be followed with one or more calls to icetAddTile. icetDrawFrame will not work properly if no tiles are in existence.
Copyright (C)2003 Sandia Corporation
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software.
This source code is released under the New BSD License.