EnvironmentVariable COIN_DEBUG_GLU_INFO
EnvironmentVariable COIN_DEBUG_GLU_VERSION
EnvironmentVariable COIN_DEBUG_FONTSUPPORT
EnvironmentVariable COIN_DEBUG_3DS
EnvironmentVariable COIN_DEBUG_AUDIO
EnvironmentVariable COIN_DEBUG_BREAK
EnvironmentVariable COIN_DEBUG_CACHING
EnvironmentVariable COIN_DEBUG_DL
EnvironmentVariable COIN_DEBUG_IMPORT
EnvironmentVariable COIN_DEBUG_LISTMODULES
EnvironmentVariable COIN_DEBUG_SOINPUT_FINDFILE
EnvironmentVariable COIN_DEBUG_SOOFFSCREENRENDERER
EnvironmentVariable COIN_DEBUG_WRITEREFS
EnvironmentVariable COIN_RANDOMIZE_RENDER_CACHING
EnvironmentVariable COIN_FREETYPE2_LIBNAME
EnvironmentVariable COIN_FORCE_FREETYPE_OFF
EnvironmentVariable COIN_FORCE_WIN32FONTS_OFF
EnvironmentVariable COIN_FONT_PATH
EnvironmentVariable COIN_DISABLE_UTF8
Coin from version 4.0 onwards expects all characters related to text rendering to be UTF-8 encoded.
This variable should be a set, if you need to reinstate the old behavior of treating all characters according to the Western Latin-1 encoding.
EnvironmentVariable COIN_GLBBOX
If the environment variable COIN_GLBBOX is set to 1, rendering action traversals will apply a bbox action before rendering. This will make sure bounding box caches are updated (needed for view frustum culling). The default Quarter/SoQt/SoWin/SoXt viewers will handle this at their end (which is the proper way to do it), so we don't do this by default.
EnvironmentVariable COIN_GLU_LIBNAME
EnvironmentVariable COIN_AGLGLUE_NO_PBUFFERS
EnvironmentVariable COIN_SIMAGE_LIBNAME
EnvironmentVariable COIN_GLXGLUE_NO_GLX13_PBUFFERS
EnvironmentVariable COIN_GLXGLUE_NO_PBUFFERS
EnvironmentVariable COIN_ZLIB_LIBNAME
EnvironmentVariable COIN_BZIP2_LIBNAME
EnvironmentVariable COIN_WGLGLUE_NO_PBUFFERS
EnvironmentVariable COIN_DONT_MANGLE_OUTPUT_NAMES
EnvironmentVariable COIN_EXTSELECTION_SAVE_OFFSCREENBUFFER
EnvironmentVariable COIN_FORCE_TILED_OFFSCREENRENDERING
EnvironmentVariable COIN_GLERROR_DEBUGGING
EnvironmentVariable COIN_IDA_DEBUG
EnvironmentVariable COIN_OFFSCREENRENDERER_MAX_TILESIZE
EnvironmentVariable COIN_OFFSCREENRENDERER_TILEHEIGHT
EnvironmentVariable COIN_OFFSCREENRENDERER_TILEWIDTH
EnvironmentVariable COIN_OLDSTYLE_FORMATTING
EnvironmentVariable COIN_SEPARATE_DIFFUSE_TRANSPARENCY_OVERRIDE
EnvironmentVariable COIN_SOINPUT_SEARCH_GLOBAL_DICT
EnvironmentVariable COIN_SOOFFSCREENRENDERER_TILEPREFIX
EnvironmentVariable COIN_SORTED_LAYERS_USE_NVIDIA_RC
EnvironmentVariable COIN_SOUND_BUFFER_LENGTH
EnvironmentVariable COIN_SOUND_DISABLE
EnvironmentVariable COIN_SOUND_DRIVER_NAME
EnvironmentVariable COIN_SOUND_ENABLE
EnvironmentVariable COIN_SOUND_INTRO_PAUSE
EnvironmentVariable COIN_SOUND_NUM_BUFFERS
EnvironmentVariable COIN_SOUND_THREAD_SLEEP_TIME
EnvironmentVariable COIN_OPENAL_LIBNAME
EnvironmentVariable COIN_TEX2_LINEAR_LIMIT
EnvironmentVariable COIN_TEX2_LINEAR_MIPMAP_LIMIT
EnvironmentVariable COIN_TEX2_MIPMAP_LIMIT
EnvironmentVariable COIN_TEX2_SCALEUP_LIMIT
EnvironmentVariable COIN_TEX2_USE_GLTEXSUBIMAGE
EnvironmentVariable COIN_MAXIMUM_TEXTURE2_SIZE
EnvironmentVariable COIN_MAXIMUM_TEXTURE3_SIZE
EnvironmentVariable COIN_USE_GL_VERTEX_ARRAYS
EnvironmentVariable COIN_NORMALIZATION_CUBEMAP_SIZE
EnvironmentVariable OIV_NUM_SORTED_LAYERS_PASSES
EnvironmentVariable COIN_MAX_VBO_MEMORY
EnvironmentVariable COIN_NUM_SORTED_LAYERS_PASSES
EnvironmentVariable COIN_QUADMESH_PRECISE_LIGHTING
EnvironmentVariable COIN_ENABLE_CONFORMANT_GL_CLAMP
EnvironmentVariable IV_SEPARATOR_MAX_CACHES
Can be used to tune the number of display list caches stored in each SoSeparator. The default value is 2.
Setting this value to 0 will disable display list caching, and this is often useful if you experience weird rendering bugs which are hard to track down.
EnvironmentVariable COIN_AUTOCACHE_LOCAL_MAX
EnvironmentVariable COIN_AUTOCACHE_LOCAL_MIN
EnvironmentVariable COIN_AUTOCACHE_REMOTE_MAX
EnvironmentVariable COIN_AUTOCACHE_REMOTE_MIN
EnvironmentVariable COIN_AUTO_CACHING
EnvironmentVariable COIN_ENABLE_VBO
EnvironmentVariable COIN_VBO
Set COIN_VBO=0 to disable VBO rendering in Coin. This is useful if you suspect bugs in either Coin's VBO code or in the OpenGL driver VBO handling.
EnvironmentVariable COIN_VBO_MAX_LIMIT
Can be used to set the maximum number of items (coordinates, normals, texcoords or colors) allowed when creating a vertex buffer object. On most drivers it's actually slower to render large arrays with VBOs than with normal vertex array rendering.
The default value is 256000, and when the number of items exceeds this Coin will fall back to normal vertex array or immediate mode rendering.
See also:
COIN_VBO_MIN_LIMIT
EnvironmentVariable COIN_VBO_MIN_LIMIT
Can be used to set the minimum number of items (coordinates, normals, texcoords or colors) allowed when creating a vertex buffer object. It's a bit of overhead setting up the VBOs and the VBO rendering, so we avoid doing this for very small arrays. The default value is 20.
See also:
COIN_VBO_MAX_LIMIT
EnvironmentVariable COIN_SOOFFSCREENRENDERER_ALLOW_RESOURCEHOG
EnvironmentVariable SO_DRAGGER_DIR
EnvironmentVariable SO_SHADER_DIR
EnvironmentVariable COINDIR
EnvironmentVariable COIN_ALLOW_SPIDERMONKEY
EnvironmentVariable COIN_AUTOCACHE_VBO_LIMIT
EnvironmentVariable COIN_CALCULATE_NURBS_NORMALS
EnvironmentVariable COIN_CGLGLUE_NO_PBUFFERS
EnvironmentVariable COIN_CG_LIBNAME
EnvironmentVariable COIN_DEBUG_ASSERT_SOBASE_SETNAME
EnvironmentVariable COIN_DEBUG_BINARY_INPUT
EnvironmentVariable COIN_DEBUG_CLEANUP
EnvironmentVariable COIN_DEBUG_EXTRA
EnvironmentVariable COIN_DEBUG_FLATTEN_NODEKITS_ON_WRITE
EnvironmentVariable COIN_DEBUG_GLRENDER_TRAVERSAL
EnvironmentVariable COIN_DEBUG_GLUNURBSSURFACE
EnvironmentVariable COIN_DEBUG_INTERSECTIONDETECTIONACTION
EnvironmentVariable COIN_DEBUG_MUTEXLOCK_MAXTIME
EnvironmentVariable COIN_DEBUG_MUTEXLOCK_TIMING
EnvironmentVariable COIN_DEBUG_MUTEX_COUNT
EnvironmentVariable COIN_DEBUG_NORMALIZE
EnvironmentVariable COIN_DEBUG_NPRINTF
EnvironmentVariable COIN_DEBUG_NURBS_COMPLEXITY
EnvironmentVariable COIN_DEBUG_ROOT_NOTIFICATIONS
EnvironmentVariable COIN_DEBUG_SIMAGE
EnvironmentVariable COIN_DEBUG_SOEXTSELECTION
EnvironmentVariable COIN_DEBUG_SOFILE_READ
EnvironmentVariable COIN_DEBUG_SOOFFSCREENRENDERER_TILEPREFIX
EnvironmentVariable COIN_DEBUG_SPIDERMONKEY_BINDING
EnvironmentVariable COIN_DEBUG_STRING_GROW
EnvironmentVariable COIN_DEBUG_TRACK_SOBASE_INSTANCES
EnvironmentVariable COIN_DEBUG_VBO
EnvironmentVariable COIN_DEBUG_VRMLSCRIPT
EnvironmentVariable COIN_FONTCONFIG_LIBNAME
EnvironmentVariable COIN_FORCE_AGL
EnvironmentVariable COIN_FORCE_FONTCONFIG_OFF
EnvironmentVariable COIN_GLU_SILENCE_TESS_COMBINE_WARNING
EnvironmentVariable COIN_GL_DISABLE_VBO
EnvironmentVariable COIN_GL_NO_CURRENT_CONTEXT_CHECK
EnvironmentVariable COIN_HANDLE_STACK_OVERFLOW
EnvironmentVariable COIN_NESTED_CACHING
EnvironmentVariable COIN_NOT_STRICT_VRML97
EnvironmentVariable COIN_NO_NVIDIA_COLOR_PER_FACE_BUG_WORKAROUND
EnvironmentVariable COIN_NO_SOTYPE_DYNLOAD
EnvironmentVariable COIN_OFFSCREEN_STENCIL_BITS
EnvironmentVariable COIN_OLD_NURBS_COMPLEXITY
EnvironmentVariable COIN_PREFER_GLU_TESSELLATOR
EnvironmentVariable COIN_REDUCE_LINEAR_NURBS_STEPS
EnvironmentVariable COIN_SMART_CACHING
EnvironmentVariable COIN_SPIDERMONKEY_LIBNAME
EnvironmentVariable COIN_TEX2_ANISOTROPIC_LIMIT
EnvironmentVariable COIN_TEX2_USE_SGIS_GENERATE_MIPMAP
EnvironmentVariable COIN_VERTEX_ARRAYS
EnvironmentVariable COIN_VIEWUP
EnvironmentVariable WINDIR
%WINDIR%/Fonts is always searched for fonts on Windows.