SYNOPSIS

#include <allegro.h>

void destroy_scene();

DESCRIPTION

Deallocate memory previously allocated by create_scene. Use this to avoid memory leaks in your program.

RELATED TO destroy_scene…

create_scene(3alleg4), scene_polygon3d(3alleg4), clear_scene(3alleg4), render_scene(3alleg4), scene_gap(3alleg4), exscn3d(3alleg4)