Deallocates the memory used by a scene. allegro game programming library.
#include <allegro.h>
void destroy_scene();
Deallocate memory previously allocated by create_scene. Use this to avoid memory leaks in your program.
create_scene(3alleg4), scene_polygon3d(3alleg4), clear_scene(3alleg4), render_scene(3alleg4), scene_gap(3alleg4), exscn3d(3alleg4)