SYNOPSIS

#include <allegro.h>

void destroy_compiled_sprite(COMPILED_SPRITE *sprite);

DESCRIPTION

Destroys a compiled sprite structure previously returned by get_compiled_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with a compiled sprite to avoid memory leaks in your program.

RELATED TO destroy_compiled_sprite…

get_compiled_sprite(3alleg4)