Destroys a compiled sprite. allegro game programming library.
#include <allegro.h>
void destroy_compiled_sprite(COMPILED_SPRITE *sprite);
Destroys a compiled sprite structure previously returned by get_compiled_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with a compiled sprite to avoid memory leaks in your program.
get_compiled_sprite(3alleg4)