Convert image buffer to ascii-art.
#include <aalib.h>
void aa_render
(
aa_context *c,
const aa_renderparams *p,
int x1,
int y1,
int x2,
int y2
);
aa_context *c
Specifies the AA-lib context to operate on.
const aa_renderparams *p
Rendering parametters used to specify brightness, gamma correction and other usefull stuff. Use aa_defrenderparams for default values.
int x1
Column of top left coner of rendered area (in characters!).
int y1
Row of top left coner of rendered area.
int x2
Column of bottom right coner of rendered area.
int y2
Row of bottom right coner of rendered area.
This function does the trick of converting the emulated framebuffer into high quality ASCII-art. If you want to be really fast, you might use aa_fastrender. If you want to emulate palette, use aa_renderpalette.
Note that to see the effect you need to call aa_flush too.
First call to this function may take a while, because the rendering tables are produced.
save_d(3), mem_d(3), aa_help(3), aa_formats(3), aa_fonts(3), aa_dithernames(3), aa_drivers(3), aa_kbddrivers(3), aa_mousedrivers(3), aa_kbdrecommended(3), aa_mouserecommended(3), aa_displayrecommended(3), aa_defparams(3), aa_defrenderparams(3), aa_scrwidth(3), aa_scrheight(3), aa_mmwidth(3), aa_mmheight(3), aa_imgwidth(3), aa_imgheight(3), aa_image(3), aa_text(3), aa_attrs(3), aa_currentfont(3), aa_autoinit(3), aa_autoinitkbd(3), aa_autoinitmouse(3), aa_recommendhi(3), aa_recommendlow(3), aa_init(3), aa_initkbd(3), aa_initmouse(3), aa_close(3), aa_uninitkbd(3), aa_uninitmouse(3), aa_fastrender(3), aa_puts(3), aa_printf(3), aa_gotoxy(3), aa_hidecursor(3), aa_showcursor(3), aa_getmouse(3), aa_hidemouse(3), aa_showmouse(3), aa_registerfont(3), aa_setsupported(3), aa_setfont(3), aa_getevent(3), aa_getkey(3), aa_resize(3), aa_resizehandler(3), aa_parseoptions(3), aa_edit(3), aa_createedit(3), aa_editkey(3), aa_putpixel(3), aa_recommendhikbd(3), aa_recommendlowkbd(3), aa_recommendhimouse(3), aa_recommendlowmouse(3), aa_recommendhidisplay(3), aa_recommendlowdisplay(3)