SYNOPSIS

#include <Inventor/VRMLnodes/SoVRMLText.h>

Inherits SoVRMLGeometry.

Public Types

enum Justification { BEGIN = 0x01, END = 0x02, MIDDLE = 0x03 }

Public Member Functions

virtual SoType getTypeId (void) const

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoVRMLText (void)

virtual void GLRender (SoGLRenderAction *action)

virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

virtual void notify (SoNotList *list)

virtual SoChildList * getChildren (void) const

Static Public Member Functions

static SoType getClassTypeId (void)

static void initClass (void)

Public Attributes

SoMFString string

SoSFNode fontStyle

SoSFFloat maxExtent

SoMFFloat length

Protected Member Functions

virtual const SoFieldData * getFieldData (void) const

virtual ~SoVRMLText ()

virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)

virtual void generatePrimitives (SoAction *action)

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

Protected Attributes

SoChildList * children

Additional Inherited Members

Detailed Description

The SoVRMLText class is used to represent text in a scene.

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:

Important note: currently, the implementation of this node is not complete, and some of the features mentioned in the documentation below may not be working yet.

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:

Text {
  exposedField  MFString string    []
  exposedField  SFNode   fontStyle NULL
  exposedField  MFFloat  length    []      # [0,)
  exposedField  SFFloat  maxExtent 0.0     # [0,)
}

The Text node specifies a two-sided, flat text string object positioned in the Z=0 plane of the local coordinate system based on values defined in the fontStyle field (see SoVRMLFontStyle). Text nodes may contain multiple text strings specified using the UTF-8 encoding as specified by ISO 10646-1:1993 (see <http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/references.html#[UTF8]>). The text strings are stored in the order in which the text mode characters are to be produced as defined by the parameters in the FontStyle node.

The text strings are contained in the string field. The fontStyle field contains one FontStyle node that specifies the font size, font family and style, direction of the text strings, and any specific language rendering techniques used for the text.

The maxExtent field limits and compresses all of the text strings if the length of the maximum string is longer than the maximum extent, as measured in the local coordinate system. If the text string with the maximum length is shorter than the maxExtent, then there is no compressing. The maximum extent is measured horizontally for horizontal text (FontStyle node: horizontal=TRUE) and vertically for vertical text (FontStyle node: horizontal=FALSE). The maxExtent field shall be greater than or equal to zero.

The length field contains an MFFloat value that specifies the length of each text string in the local coordinate system. If the string is too short, it is stretched (either by scaling the text or by adding space between the characters). If the string is too long, it is compressed (either by scaling the text or by subtracting space between the characters). If a length value is missing (for example, if there are four strings but only three length values), the missing values are considered to be 0. The length field shall be greater than or equal to zero.

Specifying a value of 0 for both the maxExtent and length fields indicates that the string may be any length.

See also:

SoVRMLFontStyle

Constructor & Destructor Documentation

SoVRMLText::SoVRMLText (void)

Constructor.

SoVRMLText::~SoVRMLText ()\fC [protected]\fP, \fC [virtual]\fP

Destructor.

Member Function Documentation

\fBSoType\fP SoVRMLText::getTypeId (void) const\fC [virtual]\fP

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoVRMLGeometry.

const \fBSoFieldData\fP * SoVRMLText::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoVRMLGeometry.

void SoVRMLText::GLRender (\fBSoGLRenderAction\fP *action)\fC [virtual]\fP

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoShape.

void SoVRMLText::getPrimitiveCount (\fBSoGetPrimitiveCountAction\fP *action)\fC [virtual]\fP

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoShape.

void SoVRMLText::notify (\fBSoNotList\fP *l)\fC [virtual]\fP

Notifies all auditors for this instance when changes are made.

Reimplemented from SoVRMLGeometry.

\fBSoChildList\fP * SoVRMLText::getChildren (void) const\fC [virtual]\fP

Returns list of children for this node.

Reimplemented from SoVRMLGeometry.

void SoVRMLText::computeBBox (\fBSoAction\fP *action, \fBSbBox3f\fP &box, \fBSbVec3f\fP ¢er)\fC [protected]\fP, \fC [virtual]\fP

Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.

The bounding box and center point should be calculated and returned in the local coordinate system.

The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)

The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.

Implements SoShape.

void SoVRMLText::generatePrimitives (\fBSoAction\fP *action)\fC [protected]\fP, \fC [virtual]\fP

The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)

The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.

Implements SoShape.

Member Data Documentation

\fBSoMFString\fP SoVRMLText::string

The strings. Empty by default.

\fBSoSFNode\fP SoVRMLText::fontStyle

Can contain an SoVRMLFontStyle node.

\fBSoSFFloat\fP SoVRMLText::maxExtent

Maximum object space extent of longest string.

\fBSoMFFloat\fP SoVRMLText::length

Length of each string in the local coordinate system.

Author

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