The sovrmlgroup class is used for grouping vrml nodes. the detailed class documentation is taken verbatim from the vrml97 standard (iso/iec 14772-1:1997). it is copyright the web3d consortium, and is used by permission of the consortium:
#include <Inventor/VRMLnodes/SoVRMLGroup.h>
Inherits SoVRMLParent.
Inherited by SoVRMLCollision, and SoVRMLTransform.
enum CacheEnabled { OFF, ON, AUTO }
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoVRMLGroup (void)
SoVRMLGroup (int numChildren)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void notify (SoNotList *list)
static SoType getClassTypeId (void)
static void initClass (void)
static void setNumRenderCaches (int num)
static int getNumRenderCaches (void)
SoSFEnum renderCaching
SoSFEnum boundingBoxCaching
SoSFEnum renderCulling
SoSFEnum pickCulling
SoSFVec3f bboxCenter
SoSFVec3f bboxSize
virtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLGroup ()
virtual SbBool cullTest (SoState *state)
static const SoFieldData ** getFieldDataPtr (void)
static int numRenderCaches = 2
The SoVRMLGroup class is used for grouping VRML nodes.
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Group { eventIn MFNode addChildren eventIn MFNode removeChildren exposedField MFNode children [] field SFVec3f bboxCenter 0 0 0 # (-inf,inf) field SFVec3f bboxSize -1 -1 -1 # (0,inf) or -1,-1,-1 }
A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform. More details on the children, addChildren, and removeChildren fields and eventIns can be found in 4.6.5, Grouping and children nodes (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5).
The bboxCenter and bboxSize fields specify a bounding box that encloses the Group node's children. This is a hint that may be used for optimization purposes. The results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. A default bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and, if needed, is calculated by the browser. A description of the bboxCenter and bboxSize fields is contained in 4.6.4, Bounding boxes (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.4).
Constructor.
Constructor. numchildren is the expected number of children.
Destructor.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoVRMLParent.
Reimplemented in SoVRMLCollision, and SoVRMLTransform.
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoVRMLParent.
Reimplemented in SoVRMLCollision, and SoVRMLTransform.
Set the maximum number of render caches per group node.
Returns the maximum number of render caches per group node.
This function performs the typical operation of a node for any action.
Reimplemented from SoVRMLParent.
Reimplemented in SoVRMLTransform.
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoGroup.
Reimplemented in SoVRMLTransform.
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoGroup.
Reimplemented in SoVRMLCollision.
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoGroup.
Reimplemented in SoVRMLTransform.
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoGroup.
Reimplemented in SoVRMLTransform.
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node.
Nodes influencing relevant state variables for how picking is done also overrides this method.
Reimplemented from SoNode.
Reimplemented in SoVRMLTransform.
Action method for SoSearchAction.
Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.
See also:
SoSearchAction
Reimplemented from SoVRMLParent.
Action method for SoWriteAction.
Writes out a node object, and any connected nodes, engines etc, if necessary.
Reimplemented from SoVRMLParent.
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoVRMLParent.
Reimplemented in SoVRMLTransform.
Action method for SoAudioRenderAction.
Does common processing for SoAudioRenderAction action instances.
Reimplemented from SoGroup.
Reimplemented in SoVRMLTransform.
Implements the SoAction::BELOW_PATH traversal method for the rendering action.
Reimplemented from SoNode.
Reimplemented in SoVRMLTransform.
Implements the SoAction::IN_PATH traversal method for the rendering action.
Reimplemented from SoNode.
Reimplemented in SoVRMLTransform.
Implements the SoAction::OFF_PATH traversal method for the rendering action.
Reimplemented from SoNode.
Notifies all auditors for this instance when changes are made.
Reimplemented from SoVRMLParent.
Reimplemented in SoVRMLTransform, and SoVRMLCollision.
Returns TRUE if children can be culled.
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