The sovrmlanchor class is used for linking to other url resources. the detailed class documentation is taken verbatim from the vrml97 standard (iso/iec 14772-1:1997). it is copyright the web3d consortium, and is used by permission of the consortium:
#include <Inventor/VRMLnodes/SoVRMLAnchor.h>
Inherits SoVRMLParent.
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoVRMLAnchor (void)
virtual void handleEvent (SoHandleEventAction *action)
static SoType getClassTypeId (void)
static void initClass (void)
static void setFetchURLCallBack (SoVRMLAnchorCB *, void *closure)
SoMFString url
SoSFString description
SoMFString parameter
SoSFVec3f bboxCenter
SoSFVec3f bboxSize
virtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLAnchor ()
static const SoFieldData ** getFieldDataPtr (void)
The SoVRMLAnchor class is used for linking to other URL resources.
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Anchor { eventIn MFNode addChildren eventIn MFNode removeChildren exposedField MFNode children [] exposedField SFString description "" exposedField MFString parameter [] exposedField MFString url [] field SFVec3f bboxCenter 0 0 0 # (-inf, inf) field SFVec3f bboxSize -1 -1 -1 # (0, inf) or -1,-1,-1 }
The Anchor grouping node retrieves the content of a URL when the user activates (e.g., clicks) some geometry contained within the Anchor node's children. If the URL points to a valid VRML file, that world replaces the world of which the Anchor node is a part (except when the parameter field, described below, alters this behaviour). If non-VRML data is retrieved, the browser shall determine how to handle that data; typically, it will be passed to an appropriate non-VRML browser. Exactly how a user activates geometry contained by the Anchor node depends on the pointing device and is determined by the VRML browser. Typically, clicking with the pointing device will result in the new scene replacing the current scene. An Anchor node with an empty url does nothing when its children are chosen. A description of how multiple Anchors and pointing-device sensors are resolved on activation is contained in 4.6.7, Sensor nodes (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.7).
More details on the children, addChildren, and removeChildren fields and eventIns can be found in 4.6.5, Grouping and children nodes (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5).
The description field in the Anchor node specifies a textual description of the Anchor node. This may be used by browser-specific user interfaces that wish to present users with more detailed information about the Anchor. The parameter exposed field may be used to supply any additional information to be interpreted by the browser. Each string shall consist of 'keyword=value' pairs. For example, some browsers allow the specification of a 'target' for a link to display a link in another part of an HTML document. The parameter field is then:
Anchor { parameter [ "target=name_of_frame" ] ... }
An Anchor node may be used to bind the initial Viewpoint node in a world by specifying a URL ending with '#ViewpointName' where 'ViewpointName' is the name of a viewpoint defined in the VRML file. For example:
Anchor { url "http://www.school.edu/vrml/someScene.wrl#OverView" children Shape { geometry Box {} } }
specifies an anchor that loads the VRML file 'someScene.wrl' and binds the initial user view to the Viewpoint node named 'OverView' when the Anchor node's geometry (Box) is activated. If the named Viewpoint node is not found in the VRML file, the VRML file is loaded using the default Viewpoint node binding stack rules (see VRMLViewpoint). If the url field is specified in the form '#ViewpointName' (i.e. no file name), the Viewpoint node with the given name ('ViewpointName') in the Anchor's run-time name scope(s) shall be bound (set_bind TRUE). The results are undefined if there are multiple Viewpoints with the same name in the Anchor's run-time name scope(s). The results are undefined if the Anchor node is not part of any run-time name scope or is part of more than one run-time name scope. See 4.4.6, Run-time name scope, for a description of run-time name scopes. See VRMLViewpoint, for the Viewpoint transition rules that specify how browsers shall interpret the transition from the old Viewpoint node to the new one. For example:
Anchor { url "#Doorway" children Shape { geometry Sphere {} } }
binds the viewer to the viewpoint defined by the 'Doorway' viewpoint in the current world when the sphere is activated. In this case, if the Viewpoint is not found, no action occurs on activation. More details on the url field are contained in 4.5, VRML and the World Wide Web (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.5). The bboxCenter and bboxSize fields specify a bounding box that encloses the Anchor's children. This is a hint that may be used for optimization purposes. The results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. The default bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and if needed shall be calculated by the browser. More details on the bboxCenter and bboxSize fields can be found in 4.6.4, Bounding boxes (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.4).
Default constructor.
Destructor.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoVRMLParent.
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoVRMLParent.
Sets the callback that will be called when the node is selected.
Action method for SoHandleEventAction.
Inspects the event data from action, and processes it if it is something which this node should react to.
Nodes influencing relevant state variables for how event handling is done also overrides this method.
Reimplemented from SoGroup.
The URL string.
The textual description of the URL.
May be used to supply additional information to the browser.
Each string should be pairs of keyword = value.
Children bounding box hint center. Default value is (0, 0, 0).
Children bounding box size hint. Default value is (-1, -1, -1).
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