The sotransformseparator class is a group node preserving the current transformations. this node works like the soseparator group node, except that it only stores and restores the current model matrix transformation. other appearance settings, like materials, textures, cameras, lights, etc, will affect the remaining parts of the scenegraph after traversal, just like as for the sogroup node.
#include <Inventor/nodes/SoTransformSeparator.h>
Inherits SoGroup.
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoTransformSeparator (void)
SoTransformSeparator (int nChildren)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void audioRender (SoAudioRenderAction *action)
static SoType getClassTypeId (void)
static void initClass (void)
virtual const SoFieldData * getFieldData (void) const
virtual ~SoTransformSeparator ()
static const SoFieldData ** getFieldDataPtr (void)
The SoTransformSeparator class is a group node preserving the current transformations.
This node works like the SoSeparator group node, except that it only stores and restores the current model matrix transformation. Other appearance settings, like materials, textures, cameras, lights, etc, will affect the remaining parts of the scenegraph after traversal, just like as for the SoGroup node.
FILE FORMAT/DEFAULTS:
TransformSeparator { }
See also:
SoSeparator, SoGroup
Default constructor.
Constructor.
The argument should be the approximate number of children which is expected to be inserted below this node. The number need not be exact, as it is only used as a hint for better memory resource allocation.
Destructor.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoGroup.
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoGroup.
This function performs the typical operation of a node for any action.
Reimplemented from SoGroup.
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoGroup.
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoGroup.
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoGroup.
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoGroup.
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoGroup.
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoGroup.
Action method for SoAudioRenderAction.
Does common processing for SoAudioRenderAction action instances.
Reimplemented from SoGroup.
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