SYNOPSIS

#include <Inventor/nodes/SoTextureUnit.h>

Inherits SoNode.

Public Types

enum MappingMethod { BUMP_MAPPING, IMAGE_MAPPING }

Public Member Functions

virtual SoType getTypeId (void) const

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoTextureUnit (void)

virtual void doAction (SoAction *action)

virtual void callback (SoCallbackAction *action)

virtual void GLRender (SoGLRenderAction *action)

virtual void pick (SoPickAction *action)

virtual void getBoundingBox (SoGetBoundingBoxAction *action)

virtual void getMatrix (SoGetMatrixAction *action)

Static Public Member Functions

static SoType getClassTypeId (void)

static void initClass (void)

static uint32_t getMaxTextureUnit (void)

Public Attributes

SoSFInt32 unit

SoSFEnum mappingMethod

Protected Member Functions

virtual const SoFieldData * getFieldData (void) const

virtual ~SoTextureUnit ()

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed Description

The SoTextureUnit class is a node for setting the active texture unit.

When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2, SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform, SoTextureCoordinateEnvironment, SoTextureCoordinatePlane and SoComplexity) will affect the texture unit set in the unit field.

See the SoGuiExample module for an usage example for this node.

FILE FORMAT/DEFAULTS:

TextureUnit {
    unit 0
    mappingMethod IMAGE_MAPPING
}

Since:

Coin 2.2

Member Enumeration Documentation

enum \fBSoTextureUnit::MappingMethod\fP

Enumerator

BUMP_MAPPING

Bump mapping is used.

IMAGE_MAPPING

Normal image mapping is used.

Constructor & Destructor Documentation

SoTextureUnit::SoTextureUnit (void)

Constructor.

SoTextureUnit::~SoTextureUnit ()\fC [protected]\fP, \fC [virtual]\fP

Destructor.

Member Function Documentation

\fBSoType\fP SoTextureUnit::getTypeId (void) const\fC [virtual]\fP

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Implements SoBase.

const \fBSoFieldData\fP * SoTextureUnit::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

void SoTextureUnit::doAction (\fBSoAction\fP *action)\fC [virtual]\fP

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoTextureUnit::callback (\fBSoCallbackAction\fP *action)\fC [virtual]\fP

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoTextureUnit::GLRender (\fBSoGLRenderAction\fP *action)\fC [virtual]\fP

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoTextureUnit::pick (\fBSoPickAction\fP *action)\fC [virtual]\fP

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

void SoTextureUnit::getBoundingBox (\fBSoGetBoundingBoxAction\fP *action)\fC [virtual]\fP

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

void SoTextureUnit::getMatrix (\fBSoGetMatrixAction\fP *action)\fC [virtual]\fP

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

uint32_t SoTextureUnit::getMaxTextureUnit (void)\fC [static]\fP

Returns the maximum number of texture units for the current GL context. Do not call this method if you don't have a current active GL context. You should also know that your OpenGL driver supports multi-texturing.

This function is provided only to be compatible with TGS Inventor. It's better to use cc_glglue_max_texture_units() if you're using Coin (declared in Inventor/C/glue/gl.h).

Member Data Documentation

\fBSoSFInt32\fP SoTextureUnit::unit

The texture unit which will be used for texture nodes following this node in the traversal. Default value of the field is 0.

\fBSoSFEnum\fP SoTextureUnit::mappingMethod

The mapping method for this unit. Default is IMAGE_MAPPING.

This field is not currently supported in Coin. It's included to support TGS' API. We might support the field in the future.

Author

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