The sospotlight class is a node type for light sources with a cone shaped lightvolume. spotlights are light sources with a position and a direction. they can be thought of as a pointlight with a lampshade.
#include <Inventor/nodes/SoSpotLight.h>
Inherits SoLight.
Inherited by SoShadowSpotLight, and SoSpotLightManip.
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoSpotLight (void)
virtual void GLRender (SoGLRenderAction *action)
static SoType getClassTypeId (void)
static void initClass (void)
SoSFVec3f location
SoSFVec3f direction
SoSFFloat dropOffRate
SoSFFloat cutOffAngle
virtual const SoFieldData * getFieldData (void) const
virtual ~SoSpotLight ()
static const SoFieldData ** getFieldDataPtr (void)
The SoSpotLight class is a node type for light sources with a cone shaped lightvolume.
Spotlights are light sources with a position and a direction. They can be thought of as a pointlight with a lampshade.
See also documentation of parent class for important information regarding light sources in general.
FILE FORMAT/DEFAULTS:
SpotLight { on TRUE intensity 1 color 1 1 1 location 0 0 1 direction 0 0 -1 dropOffRate 0 cutOffAngle 0.78539819 }
See also:
SoSpotLight
Constructor.
Destructor.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoLight.
Reimplemented in SoSpotLightManip, and SoShadowSpotLight.
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoLight.
Reimplemented in SoSpotLightManip, and SoShadowSpotLight.
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
Reimplemented in SoSpotLightManip, and SoShadowSpotLight.
3D position of light source. Default position is <0, 0, 1>.
Direction vector, where the light is pointing. Default is to point along the negative z-axis.
The rate of intensity drop-off from the ray along the direction vector. Value must be between 0.0 (equal intensity for the whole cone of light), to 1.0 (a narrow intensity ray).
Default value is 0.0.
The angle in radians from the direction vector where there will be no light outside (i.e. the angle of the 'lampshade'). Default value is PI/4.0 (i.e. 45°). The value of this field will be clamped to [0.0, PI/2] before it is used.
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