The sosoundelement is used for optimizing audio rendering and for turning off inactive sovrmlsound nodes.
#include <Inventor/elements/SoSoundElement.h>
Inherits SoReplacedElement.
virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual void print (FILE *file) const
Prints contents of element (not implemented)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *const state, SoNode *const node, SbBool scenegraphhassoundnode, SbBool soundnodeisplaying, SbBool ispartofactivescenegraph)
static SbBool setSceneGraphHasSoundNode (SoState *const state, SoNode *const node, SbBool flag)
static SbBool sceneGraphHasSoundNode (SoState *const state)
static SbBool setSoundNodeIsPlaying (SoState *const state, SoNode *const node, SbBool flag)
static SbBool soundNodeIsPlaying (SoState *const state)
static SbBool setIsPartOfActiveSceneGraph (SoState *const state, SoNode *const node, SbBool flag)
static SbBool isPartOfActiveSceneGraph (SoState *const state)
virtual ~SoSoundElement ()
void setDefaultValues ()
SbBool scenegraphhassoundnode
SbBool soundnodeisplaying
SbBool ispartofactivescenegraph
The SoSoundElement is used for optimizing audio rendering and for turning off inactive SoVRMLSound nodes.
Since:
Coin 2.0
The destructor.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This static method initializes static data for the SoSoundElement class.
Initializes the element to it's default value.
Reimplemented from SoReplacedElement.
Sets the flags.
Sets the sceneGraphHasSoundNode flag.
The sceneGraphHasSoundNode flag is used to stop the SoAudioRenderAction in SoSeparator and SoVRMLGroup nodes for cases where the sub-graph doesn not contain any SoVRMLSound nodes.
Returns the value of the sceneGraphHasSoundNode flag.
Sets the soundNodeIsPlaying flag.
The soundNodeIsPlaying flag is currently unused.
Returns the value of the soundNodeIsPlaying flag.
Sets the isPartOfActiveSceneGraph flag.
The isPartOfActiveSceneGraph flag is used to make SoVRMLSound that are below inactive parts of the scenegraph (i.e. below a SoSwitch or SoLOD node) stop playing.
Returns the value of the isPartOfActiveSceneGraph flag.
Calls the superclass' push method. Initializes the element to the default values. Uses previous element's isPartOfActiveSceneGraph flag.
Reimplemented from SoElement.
Calls the superclass' pop method.
Reimplemented from SoElement.
Initializes the element to the default values. The default values for the sceneGraphHasSoundNode is FALSE. The default value for the isPartOfActiveSceneGraph flag is TRUE. the default value for the soundNodeIsPlaying flag is FALSE.
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