The soshuttle class is used to oscillate between two translations. a smooth transition between translation0 and translation1 is created using a cosine function. in the beginning of the cycle, translation0 is used. halfway through the cycle, the resulting translation equals translation1, and at the end of the cycle, we're at translation0 again.
#include <Inventor/nodes/SoShuttle.h>
Inherits SoTranslation.
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoShuttle (void)
virtual void write (SoWriteAction *action)
static SoType getClassTypeId (void)
static void initClass (void)
SoSFVec3f translation0
SoSFVec3f translation1
SoSFFloat speed
SoSFBool on
virtual const SoFieldData * getFieldData (void) const
virtual ~SoShuttle ()
static const SoFieldData ** getFieldDataPtr (void)
The SoShuttle class is used to oscillate between two translations.
A smooth transition between translation0 and translation1 is created using a cosine function. In the beginning of the cycle, translation0 is used. Halfway through the cycle, the resulting translation equals translation1, and at the end of the cycle, we're at translation0 again.
FILE FORMAT/DEFAULTS:
Shuttle { translation 0 0 0 translation0 0 0 0 translation1 0 0 0 speed 1 on TRUE }
Constructor.
Destructor.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoTranslation.
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoTranslation.
Action method for SoWriteAction.
Writes out a node object, and any connected nodes, engines etc, if necessary.
Reimplemented from SoNode.
Translation at the start and end of the cycle. Default value is (0, 0, 0).
Translation at the middle of the cycle. Default value is (0, 0, 0).
Number of cycles per second. Default value is 1.
Toggles animation on or off. Defauls to TRUE.
Generated automatically by Doxygen for Coin from the source code.