SYNOPSIS

#include <Inventor/nodekits/SoSceneKit.h>

Inherits SoBaseKit.

Public Member Functions

virtual SoType getTypeId (void) const

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. virtual const SoNodekitCatalog * getNodekitCatalog (void) const

SoSceneKit (void)

int getCameraNumber (void)

void setCameraNumber (int camNum)

virtual SbBool affectsState (void) const

Static Public Member Functions

static SoType getClassTypeId (void)

static const SoNodekitCatalog * getClassNodekitCatalog (void)

static void initClass (void)

Protected Member Functions

virtual const SoFieldData * getFieldData (void) const

virtual ~SoSceneKit ()

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

static const SoNodekitCatalog ** getClassNodekitCatalogPtr (void)

Protected Attributes

SoSFNode cameraList

SoSFNode childList

SoSFNode lightList

SoSFNode topSeparator

Additional Inherited Members

Detailed Description

The SoSceneKit class collects node kits needed to set up a scene: camera, light and shapes.

Node kit structure (new entries versus parent class marked with arrow prefix):

CLASS SoSceneKit
-->"this"
      "callbackList"
-->   "topSeparator"
-->      "cameraList"
-->      "lightList"
-->      "childList"

(See SoBaseKit::printDiagram() for information about the output formatting.)

Detailed information on catalog parts:

CLASS SoSceneKit
PVT   "this",  SoSceneKit  ---
      "callbackList",  SoNodeKitListPart [ SoCallback, SoEventCallback ]
PVT   "topSeparator",  SoSeparator  ---
      "cameraList",  SoNodeKitListPart [ SoCameraKit ]
      "lightList",  SoNodeKitListPart [ SoLightKit ]
      "childList",  SoNodeKitListPart [ SoShapeKit, SoSeparatorKit ]

(See SoBaseKit::printTable() for information about the output formatting.)

Constructor & Destructor Documentation

SoSceneKit::SoSceneKit (void)

Constructor.

SoSceneKit::~SoSceneKit ()\fC [protected]\fP, \fC [virtual]\fP

Destructor.

Member Function Documentation

\fBSoType\fP SoSceneKit::getTypeId (void) const\fC [virtual]\fP

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoBaseKit.

const \fBSoFieldData\fP * SoSceneKit::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoBaseKit.

const \fBSoNodekitCatalog\fP * SoSceneKit::getNodekitCatalog (void) const\fC [virtual]\fP

Returns the nodekit catalog which defines the layout of this class' kit.

Reimplemented from SoBaseKit.

int SoSceneKit::getCameraNumber (void)

Returns the index of the current active camera in cameraList.

void SoSceneKit::setCameraNumber (intcamnum)

Sets the current active camera in cameraList.

SbBool SoSceneKit::affectsState (void) const\fC [virtual]\fP

Returns TRUE if the node could have any effect on the state during traversal.

If it returns FALSE, no data in the traversal-state will change from the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE, as it pushes and pops the state before and after traversal of its children. All SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state.

The default method returns TRUE, on a 'better safe than sorry' philosophy.

Reimplemented from SoNode.

Author

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