SYNOPSIS

#include <Inventor/fields/SoSFEngine.h>

Inherits SoSField.

Public Member Functions

virtual SoType getTypeId (void) const

virtual void copyFrom (const SoField &field)

const SoSFEngine & operator= (const SoSFEngine &field)

virtual SbBool isSame (const SoField &field) const

SoEngine * getValue (void) const

void setValue (SoEngine *newvalue)

SoEngine * operator= (SoEngine *newvalue)

int operator== (const SoSFEngine &field) const

int operator!= (const SoSFEngine &field) const

virtual void fixCopy (SbBool copyconnections)

virtual SbBool referencesCopy (void) const

Static Public Member Functions

static void * createInstance (void)

static SoType getClassTypeId (void)

static void initClass (void)

Protected Attributes

SoEngine * value

Additional Inherited Members

Detailed Description

The SoSFEngine class is a container for a single engine.

This field container stores a pointer to a Coin engine. It takes care of the necessary functionality for handling copy, import and export operations.

Note that the engine pointer stored in a field instance of this type may be a NULL pointer.

See also:

SoEngine, SoMFEngine

Member Function Documentation

\fBSoType\fP SoSFEngine::getTypeId (void) const\fC [virtual]\fP

Returns the type identification instance which uniquely identifies the Coin field class the object belongs to.

See also:

getClassTypeId(), SoType

Implements SoField.

void SoSFEngine::copyFrom (const \fBSoField\fP &f)\fC [virtual]\fP

Copy value(s) from f into this field. f must be of the same type as this field.

Implements SoField.

SbBool SoSFEngine::isSame (const \fBSoField\fP &f) const\fC [virtual]\fP

Check for equal type and value(s).

Implements SoField.

void SoSFEngine::fixCopy (SbBoolcopyconnections)\fC [virtual]\fP

This method is internally called after SoField::copyFrom() during scene graph copies, and should do the operations necessary for fixing up the field instance after it has gotten a new value.

The default method in the SoField superclass does nothing.

The application programmer should normally not need to consider this method, unless he constructs a complex field type which contains new references to container instances (i.e. nodes or engines). Overriding this method is then necessary to update the reference pointers, as they could have been duplicated during the copy operation.

Reimplemented from SoField.

SbBool SoSFEngine::referencesCopy (void) const\fC [virtual]\fP

Returns TRUE if this field has references to any containers in the scene graph which are also duplicated during the copy operation.

Note that this method only is valid to call during copy operations.

See also the note about the relevance of the fixCopy() method for application programmers, as it is applicable on this method aswell.

Reimplemented from SoField.

Author

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