The sorotatesphericaldragger class is for rotating geometry in any direction. here's how the dragger looks with its default geometry in the inactive state:
#include <Inventor/draggers/SoRotateSphericalDragger.h>
Inherits SoDragger.
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. virtual const SoNodekitCatalog * getNodekitCatalog (void) const
SoRotateSphericalDragger (void)
void setProjector (SbSphereProjector *p)
const SbSphereProjector * getProjector (void) const
static SoType getClassTypeId (void)
static const SoNodekitCatalog * getClassNodekitCatalog (void)
static void initClass (void)
SoSFRotation rotation
virtual const SoFieldData * getFieldData (void) const
virtual ~SoRotateSphericalDragger (void)
virtual SbBool setUpConnections (SbBool onoff, SbBool doitalways=FALSE)
virtual void copyContents (const SoFieldContainer *fromfc, SbBool copyconnections)
void dragStart (void)
void drag (void)
void dragFinish (void)
static const SoFieldData ** getFieldDataPtr (void)
static const SoNodekitCatalog ** getClassNodekitCatalogPtr (void)
static void startCB (void *f, SoDragger *d)
static void motionCB (void *f, SoDragger *d)
static void doneCB (void *f, SoDragger *d)
static void fieldSensorCB (void *f, SoSensor *s)
static void valueChangedCB (void *f, SoDragger *d)
SoSFNode feedback
SoSFNode feedbackActive
SoSFNode feedbackSwitch
SoSFNode rotator
SoSFNode rotatorActive
SoSFNode rotatorSwitch
SoFieldSensor * fieldSensor
SbMatrix prevMotionMatrix
SbVec3f prevWorldHitPt
SbSphereProjector * sphereProj
SbBool userProj
The SoRotateSphericalDragger class is for rotating geometry in any direction.
Here's how the dragger looks with its default geometry in the inactive state:
Use an instance of this dragger class in your scenegraph to let the end-users of your application rotate geometry freely in any direction.
For the initial dragger orientation and the dragger geometry positioning itself, use some kind of transformation node in your scenegraph, as usual.
Default constructor, sets up the dragger nodekit catalog with the interaction and feedback geometry.
Node kit structure (new entries versus parent class marked with arrow prefix):
CLASS SoRotateSphericalDragger -->"this" "callbackList" "topSeparator" "motionMatrix" "geomSeparator" --> "rotatorSwitch" --> "rotator" --> "rotatorActive" --> "feedbackSwitch" --> "feedback" --> "feedbackActive"
(See SoBaseKit::printDiagram() for information about the output formatting.)
Detailed information on catalog parts:
CLASS SoRotateSphericalDragger PVT "this", SoRotateSphericalDragger --- "callbackList", SoNodeKitListPart [ SoCallback, SoEventCallback ] PVT "topSeparator", SoSeparator --- PVT "motionMatrix", SoMatrixTransform --- PVT "geomSeparator", SoSeparator --- PVT "rotatorSwitch", SoSwitch --- "rotator", SoSeparator --- "rotatorActive", SoSeparator --- PVT "feedbackSwitch", SoSwitch --- "feedback", SoSeparator --- "feedbackActive", SoSeparator ---
(See SoBaseKit::printTable() for information about the output formatting.)
Protected destructor.
(Dragger classes are derived from SoBase, so they are reference counted and automatically destroyed when their reference count goes to 0.)
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoDragger.
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoDragger.
Returns the nodekit catalog which defines the layout of this class' kit.
Reimplemented from SoDragger.
Replace the default sphere projection strategy. You may want to do this if you change the dragger geometry, for instance.
The default projection is an SbSpherePlaneProjector.
See also:
SbSphereSectionProjector, SbSphereSheetProjector
Returns projector instance used for converting from user interaction dragger movements to 3D dragger re-orientation.
See also:
setProjector()
Sets up all internal connections for instances of this class.
(This method will usually not be of interest to the application programmer, unless you want to extend the library with new custom nodekits or dragger classes. If so, see the SoBaseKit class documentation.)
Reimplemented from SoInteractionKit.
Makes a deep copy of all data of from into this instance, except external scenegraph references if copyconnections is FALSE.
This is the method that should be overridden by extension node / engine / dragger / whatever subclasses which needs to account for internal data that are not handled automatically.
For copying nodes from application code, you should not invoke this function directly, but rather call the SoNode::copy() function:
SoNode * mynewnode = templatenode->copy();
The same also goes for engines.
Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:
void MyCoinExtensionNode::copyContents(const SoFieldContainer * from, SbBool copyconnections) { // let parent superclasses do their thing (copy fields, copy // instance name, etc etc) SoNode::copyContents(from, copyconnections); // [..then copy internal data..] }
Reimplemented from SoInteractionKit.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Called when dragger is selected (picked) by the user.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Called when user drags the mouse after picking the dragger.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Called when mouse button is released after picking and interacting with the dragger.
This field is continuously updated to contain the rotation of the current direction vector of the dragger.
The application programmer using this dragger in his scenegraph should connect the relevant node fields in the scene to this field to make them follow the dragger orientation.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Generated automatically by Doxygen for Coin from the source code.