The sorendermanager class is used for controlling the rendering of a scene graph.
#include <Inventor/SoRenderManager.h>
enum RenderMode { AS_IS, WIREFRAME, POINTS, WIREFRAME_OVERLAY, HIDDEN_LINE, BOUNDING_BOX }
enum StereoMode { MONO, ANAGLYPH, SEPARATE_OUTPUT, QUAD_BUFFER = SEPARATE_OUTPUT, INTERLEAVED_ROWS, INTERLEAVED_COLUMNS }
enum BufferType { BUFFER_SINGLE, BUFFER_DOUBLE }
enum AutoClippingStrategy { NO_AUTO_CLIPPING, FIXED_NEAR_PLANE, VARIABLE_NEAR_PLANE }
SoRenderManager (void)
virtual ~SoRenderManager ()
virtual void render (const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE)
virtual void render (SoGLRenderAction *action, const SbBool initmatrices=TRUE, const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE)
Superimposition * addSuperimposition (SoNode *scene, uint32_t flags=Superimposition::AUTOREDRAW|Superimposition::ZBUFFERON|Superimposition::CLEARZBUFFER)
void removeSuperimposition (Superimposition *s)
virtual void setSceneGraph (SoNode *const sceneroot)
virtual SoNode * getSceneGraph (void) const
void setCamera (SoCamera *camera)
SoCamera * getCamera (void) const
void setAutoClipping (AutoClippingStrategy autoclipping)
AutoClippingStrategy getAutoClipping (void) const
void setNearPlaneValue (float value)
float getNearPlaneValue (void) const
void setTexturesEnabled (const SbBool onoff)
SbBool isTexturesEnabled (void) const
void setDoubleBuffer (const SbBool enable)
SbBool isDoubleBuffer (void) const
void setRenderMode (const RenderMode mode)
RenderMode getRenderMode (void) const
void setStereoMode (const StereoMode mode)
StereoMode getStereoMode (void) const
void setStereoOffset (const float offset)
float getStereoOffset (void) const
void setRenderCallback (SoRenderManagerRenderCB *f, void *const userData=NULL)
SbBool isAutoRedraw (void) const
void setRedrawPriority (const uint32_t priority)
uint32_t getRedrawPriority (void) const
void scheduleRedraw (void)
void setWindowSize (const SbVec2s &newsize)
const SbVec2s & getWindowSize (void) const
void setSize (const SbVec2s &newsize)
const SbVec2s & getSize (void) const
void setOrigin (const SbVec2s &newOrigin)
const SbVec2s & getOrigin (void) const
void setViewportRegion (const SbViewportRegion &newRegion)
const SbViewportRegion & getViewportRegion (void) const
void setBackgroundColor (const SbColor4f &color)
const SbColor4f & getBackgroundColor (void) const
void setOverlayColor (const SbColor4f &color)
SbColor4f getOverlayColor (void) const
void setBackgroundIndex (const int index)
int getBackgroundIndex (void) const
void setRGBMode (const SbBool onOrOff)
SbBool isRGBMode (void) const
virtual void activate (void)
virtual void deactivate (void)
void setAntialiasing (const SbBool smoothing, const int numPasses)
void getAntialiasing (SbBool &smoothing, int &numPasses) const
void setGLRenderAction (SoGLRenderAction *const action)
SoGLRenderAction * getGLRenderAction (void) const
void setAudioRenderAction (SoAudioRenderAction *const action)
SoAudioRenderAction * getAudioRenderAction (void) const
void addPreRenderCallback (SoRenderManagerRenderCB *cb, void *data)
void removePreRenderCallback (SoRenderManagerRenderCB *cb, void *data)
void addPostRenderCallback (SoRenderManagerRenderCB *cb, void *data)
void removePostRenderCallback (SoRenderManagerRenderCB *cb, void *data)
void reinitialize (void)
static void enableRealTimeUpdate (const SbBool flag)
static SbBool isRealTimeUpdateEnabled (void)
static uint32_t getDefaultRedrawPriority (void)
int isActive (void) const
void redraw (void)
void renderScene (SoGLRenderAction *action, SoNode *scene, uint32_t clearmask)
void actuallyRender (SoGLRenderAction *action, const SbBool initmatrices=TRUE, const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE)
void renderSingle (SoGLRenderAction *action, SbBool initmatrices, SbBool clearwindow, SbBool clearzbuffer)
Render once in correct draw style. void renderStereo (SoGLRenderAction *action, SbBool initmatrices, SbBool clearwindow, SbBool clearzbuffer)
Render scene according to current stereo mode. void initStencilBufferForInterleavedStereo (void)
void clearBuffers (SbBool color, SbBool depth)
The SoRenderManager class is used for controlling the rendering of a scene graph.
You can use this class to configure things like clipping planes, rendering mode, stereo rendering and the background color. In earlier versions of Coin/Inventor, this was set up in the GUI toolkits, making it quite hard to make a new Coin viewer for another GUI toolkit. With this new class all that is needed is to create one SoRenderManager instance per viewer/view.
This class does not handle events for the scene graph/viewer. To do that you can use the SoEventManager class.
Since:
Coin 3.0
Sets how rendering of primitives is done.
Enumerator
AS_IS
Render primitives as they are described in the scenegraph.
WIREFRAME
Render polygons as wireframe
POINTS
Render only the vertices of the polygons and lines.
WIREFRAME_OVERLAY
Render a wireframe overlay in addition to the AS_IS mode
HIDDEN_LINE
As WIREFRAME, but culls lines which would otherwise not be shown due to geometric culling.
BOUNDING_BOX
Only show the bounding box of each object.
Manages how to render steroscopic images.
Enumerator
MONO
No stereoscopic rendering
ANAGLYPH
Anaglyph rendering is used to provide a steroscopic 3D effect, when viewed with 3D glasses. The image is made up of two color layers which are superimposed on each other, and appears as 3 dimensional when viewed through corresponding colored filters(glases)
SEPARATE_OUTPUT
Send output to separate buffers.
QUAD_BUFFER
Same as SEPARATE_OUTPUT, SEPARATE_OUTPUT is more commonly known as QUAD_BUFFER, when also using double buffering.
INTERLEAVED_ROWS
Render every second row as left and right image. If rendered with a polarized projector, polarized filters kan be used to give a 3D effect.
INTERLEAVED_COLUMNS
Render every second column as left and right image. If rendered with a polarized projector, polarized filters kan be used to give a 3D effect.
Buffering strategy
Enumerator
BUFFER_SINGLE
Output to one buffer
BUFFER_DOUBLE
Alternate between output buffers
Strategy for adjusting camera near/far clipping plane
Enumerator
NO_AUTO_CLIPPING
Turn off automatic clipping. The user needs to set the correct values in the camera.
FIXED_NEAR_PLANE
Keep near plane at a fixed distance from the camera. The far plane is always set at the end of the bounding box.
VARIABLE_NEAR_PLANE
Variable adjustment of the nearplane relative to the camera.
Constructor.
Destructor.
Render the scene graph.
All SbBool arguments should normally be TRUE, but they can be set to FALSE to optimize for special cases (e.g. when doing wireframe rendering one doesn't need a depth buffer).
Parameters:
clearwindow If set to TRUE, clear the rendering buffer before drawing.
clearzbuffer If set to TRUE, clear the depth buffer values before rendering.
Render the scene graph.
All SbBool arguments should normally be TRUE, but they can be set to FALSE to optimize for special cases (e.g. when doing wireframe rendering one doesn't need a depth buffer).
Parameters:
clearwindow If set to TRUE, clear the rendering buffer before drawing.
clearzbuffer If set to TRUE, clear the depth buffer values before rendering.
initmatrices if true, the projection and modelview matrices are reset to identity
action Renders with a user supplied action
Add a superimposition for this scene graph. A superimposition can either be a scene rendered in the background, or a scene rendered in the front of the actual scene graph.
This is useful, for instance, if you want to add a gradient or an image in the background, and for having some HUD info in the foreground.
Please note that if you use superimpositions, multipass antialiasing have to be handled in the render manager, and not in SoGLRenderAction, so the pass update features in SoGLRenderAction will be disabled.
See also:
SoGLRenderAction::setNumPasses()
SoGLRenderAction::setPassUpdate()
SoGLRenderAction::setPassCallback()
Removes a superimposition.
See also:
addSuperimposition()
Set the node which is top of the scene graph we're managing. The sceneroot node reference count will be increased by 1, and any previously set scene graph top node will have it's reference count decreased by 1.
See also:
getSceneGraph()
Returns the pointer to root of scene graph.
Sets the camera to be used.
Returns the current camera.
Sets strategy for adjusting camera clipping plane
See also:
SoRenderManager::AutoClippingStrategy
This method returns the current autoclipping strategy.
See also:
setAutoClipping
When the SoRenderManager::FIXED_NEAR_PLANE autoclipping strategy is used, you set the value of the near plane distance with this method.
See also:
setAutoClipping, getNearPlaneValue, SoRenderManager::AutoClippingStrategy
This method returns the near plane distance value that will be used when the SoRenderManager::FIXED_NEAR_PLANE autoclipping strategy is used.
Default value is 0.6.
See also:
setAutoClipping, setNearPlaneValue, SoRenderManager::AutoClippingStrategy
Enable/disable textures when rendering. Defaults to TRUE.
See also:
isTexturesEnabled
Returns whether textures are enabled or not.
See also:
setTexturesEnabled
Tell the scenemanager that double buffering is used
returns if the scenemanager is double buffered
Sets the render mode.
Returns the current render mode.
Sets the stereo mode.
Returns the current stereo mode.
Sets the stereo offset used when doing stereo rendering.
Returns the current stereo offset.
Set the callback function f to invoke when rendering the scene. userdata will be passed as the first argument of the function.
Returns TRUE if the SoRenderManager automatically redraws the scene upon detecting changes in the scene graph.
The automatic redraw is turned on and off by setting either a valid callback function with setRenderCallback(), or by passing NULL.
Set up the redraw priority for the SoOneShotSensor used to trigger redraws. By setting this lower than for your own sensors, you can make sure some code is always run before redraw happens.
See also:
SoDelayQueueSensor
Returns value of priority on the redraw sensor.
Redraw at first opportunity as system becomes idle.
Multiple calls to this method before an actual redraw has taken place will only result in a single redraw of the scene.
Update window size of our SoGLRenderAction's viewport settings.
Note that this will only change the information about window dimensions, the actual viewport size and origin (ie the rectangle which redraws are confined to) will stay the same.
See also:
setViewportRegion()
Returns the current render action window size.
See also:
setWindowSize()
Set size of rendering area for the viewport within the current window.
Returns size of render area.
Set only the origin of the viewport region within the rendering window.
See also:
setViewportRegion(), setWindowSize()
Returns origin of rendering area viewport.
See also:
setOrigin()
Update our SoGLRenderAction's viewport settings.
This will change both the information about window dimensions and the actual viewport size and origin.
See also:
setWindowSize()
Returns current viewport region used by the renderaction and the event handling.
See also:
setViewportRegion()
Sets color of rendering canvas.
Returns color used for clearing the rendering area before rendering the scene.
Sets color of overlay.
Returns color used rendering overlay.
Set index of background color in the color lookup table if rendering in colorindex mode.
Note: colorindex mode is not supported yet in Coin.
Returns index of colormap for background filling.
See also:
setBackgroundIndex()
Turn RGB truecolor mode on or off. If you turn truecolor mode off, colorindex mode will be used instead.
Returns the 'truecolor or colorindex' mode flag.
Activate rendering and event handling. Default is off.
Deactive rendering and event handling.
Turn antialiased rendering on or off.
See documentation for SoGLRenderAction::setSmoothing() and SoGLRenderAction::setNumPasses().
Returns rendering pass information.
See also:
setAntialiasing()
Set the action to use for rendering. Overrides the default action made in the constructor.
Returns pointer to render action.
Set the action to use for rendering audio. Overrides the default action made in the constructor.
Returns pointer to audio render action.
Set whether or not for SoRenderManager instances to 'touch' the global realTime field after a redraw. If this is not done, redrawing when animating the scene will only happen as fast as the realTime interval goes (which defaults to 12 times a second).
See also:
SoDB::setRealTimeInterval()
Returns whether or not we automatically notifies everything connected to the realTime field after a redraw.
Returns the default priority of the redraw sensor.
See also:
SoDelayQueueSensor, setRedrawPriority()
Adds a function to be called before rendering starts
Parameters:
cb function to be called
data User specified data to supply to callback function
Removes a prerendercallback.
Precondition:
The tuple (cb, data) must exactly match an earlier call to SoRenderManager::addPreRenderCallback
Parameters:
cb function to be called
data User specified data to supply to callback function
Adds a function to be called after rendering is complete
Parameters:
cb function to be called
data User specified data to supply to callback function
Removes a postrendercallback.
Precondition:
The tuple (cb, data) must exactly match an earlier call to SoRenderManager::addPostRenderCallback
Parameters:
cb function to be called
data User specified data to supply to callback function
Reinitialize after parameters affecting the OpenGL context has changed.
Returns the active flag.
Do an immediate redraw by calling the redraw callback function.
Renders a scene and applies clear state as given by this renderManager
Parameters:
action Action to apply
scene Scene to render
clearmask mask to pass to glClear
Convenience function for SoRenderManager::renderScene
Parameters:
action Renders with a user supplied action
initmatrices if true, the projection and modelview matrices are reset to identity
clearwindow If set to TRUE, clear the rendering buffer before drawing.
clearzbuffer If set to TRUE, clear the depth buffer values before rendering.
Render once in correct draw style. Convenience function for SoRenderManager::renderScene
Parameters:
action Renders with a user supplied action
initmatrices if true, the projection and modelview matrices are reset to identity
clearwindow If set to TRUE, clear the rendering buffer before drawing.
clearzbuffer If set to TRUE, clear the depth buffer values before rendering.
Render scene according to current stereo mode. Convenience function for SoRenderManager::renderScene
Parameters:
action Renders with a user supplied action
initmatrices if true, the projection and modelview matrices are reset to identity
clearwindow If set to TRUE, clear the rendering buffer before drawing.
clearzbuffer If set to TRUE, clear the depth buffer values before rendering.
Initializes stencilbuffers for interleaved stereo
Clears buffers with the backgroundcolor set correctly
Parameters:
color Set to TRUE if color buffer should be cleared
depth Set to TRUE if depth buffer should be cleared
Generated automatically by Doxygen for Coin from the source code.