The soraypickaction class does ray intersection with scene graphs. for interaction with the scene graph geometry, it is necessary to be able to do intersection testing for rays. this functionality is provided by the soraypickaction class.
#include <Inventor/actions/SoRayPickAction.h>
Inherits SoPickAction.
virtual SoType getTypeId (void) const
SoRayPickAction (const SbViewportRegion &viewportregion)
virtual ~SoRayPickAction ()
void setPoint (const SbVec2s &viewportPoint)
void setNormalizedPoint (const SbVec2f &normpoint)
void setRadius (const float radiusinpixels)
void setRay (const SbVec3f &start, const SbVec3f &direction, float neardistance=-1.0, float fardistance=-1.0)
void setPickAll (const SbBool flag)
SbBool isPickAll (void) const
const SoPickedPointList & getPickedPointList (void) const
SoPickedPoint * getPickedPoint (const int index=0) const
void computeWorldSpaceRay (void)
SbBool hasWorldSpaceRay (void) const
void setObjectSpace (void)
void setObjectSpace (const SbMatrix &matrix)
SbBool intersect (const SbVec3f &v0, const SbVec3f &v1, const SbVec3f &v2, SbVec3f &intersection, SbVec3f &barycentric, SbBool &front) const
SbBool intersect (const SbVec3f &v0, const SbVec3f &v1, SbVec3f &intersection) const
SbBool intersect (const SbVec3f &point) const
SbBool intersect (const SbBox3f &box, const SbBool usefullviewvolume=TRUE)
SbBool intersect (const SbBox3f &box, SbVec3f &intersection, const SbBool usefullviewvolume=TRUE)
const SbViewVolume & getViewVolume (void)
const SbLine & getLine (void)
SbBool isBetweenPlanes (const SbVec3f &intersection) const
SoPickedPoint * addIntersection (const SbVec3f &objectspacepoint, SbBool frontpick=TRUE)
void reset (void)
static SoType getClassTypeId (void)
static void addMethod (const SoType type, SoActionMethod method)
static void enableElement (const SoType type, const int stackindex)
static void initClass (void)
virtual const
SoEnabledElementsList & getEnabledElements (void) const "
virtual void beginTraversal (SoNode *node)
static SoEnabledElementsList * getClassEnabledElements (void)
static SoActionMethodList * getClassActionMethods (void)
The SoRayPickAction class does ray intersection with scene graphs.
For interaction with the scene graph geometry, it is necessary to be able to do intersection testing for rays. This functionality is provided by the SoRayPickAction class.
SoRayPickAction can be used to pass arbitrary rays through the scene for intersection detections, by using the setRay() method.
Because a very common operation is to check for intersections along the ray from the mousecursor upon mouseclicks, it also contains convenience methods for setting up a ray from the near plane to the far plane from the 2D mousecursor coordinates. See the setPoint() and setNormalizedPoint() methods. A simple usage example for this case is presented below.
Note that one common mistake when using a raypick action to intersect from a point under the mousecursor after a mouseclick is that one tries to apply it to a scenegraph that does not contain a camera explicitly set up by the application programmer. Without a camera as part of the traversal, the raypick action does not know which view volume to send the ray through.
In this regard, be aware that the getSceneGraph() call in the So*-libraries' viewer classes will return the root of the user-supplied scenegraph, not the 'real' internal scenegraph root used by the viewer (which should always contain a camera node). So raypicks done from the application code will fail when doing this:
// initializing viewer scenegraph SoSeparator * root = new SoSeparator; root->ref(); SoEventCallback * ecb = new SoEventCallback; ecb->addEventCallback(SoMouseButtonEvent::getClassTypeId(), event_cb, viewer); root->addChild(ecb); root->addChild(new SoCone); viewer->setSceneGraph( root ); // -- [snip] ------------------------- // attempting raypick in the event_cb() callback method SoRayPickAction rp( viewer->getViewportRegion() ); rp.setPoint(mouseevent->getPosition()); rp.apply(viewer->getSceneGraph()); // BUG: results will not be what you expected, as no camera was // part of the "user's scenegraph"
While this is the correct way to do it:
// initializing viewer scenegraph SoSeparator * root = new SoSeparator; root->ref(); // Need to set up our own camera in the "user scenegraph", or else // the raypick action will fail because the camera is hidden in the // viewer-specific root of the scenegraph. SoPerspectiveCamera * pcam = new SoPerspectiveCamera; root->addChild(pcam); SoEventCallback * ecb = new SoEventCallback; ecb->addEventCallback(SoMouseButtonEvent::getClassTypeId(), event_cb, viewer); root->addChild(ecb); root->addChild(new SoCone); viewer->setSceneGraph( root ); pcam->viewAll( root, viewer->getViewportRegion() ); // -- [snip] ------------------------- // attempting raypick in the event_cb() callback method SoRayPickAction rp( viewer->getViewportRegion() ); rp.setPoint(mouseevent->getPosition()); rp.apply(viewer->getSceneGraph());
Or if you do want the convenience of having the viewer set up a camera for you implicitly, you can get hold of the root-node of the 'complete' scenegraph by simply calling:
SoNode * realroot = viewer->getSceneManager()->getSceneGraph();
Constructor.
Some node types need a viewportregion to know exactly how they are positioned within the scene. For an in-depth explanation of why the viewportregion argument is needed, see the documentation of SoGetBoundingBox::SoGetBoundingBox(const SbViewportRegion &).
Destructor, free temporary resources used by action.
Returns the type identification of an action derived from a class inheriting SoAction. This is used for run-time type checking and 'downward' casting.
Usage example:
void bar(SoAction * action) { if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) { // safe downward cast, know the type SoGLRenderAction * glrender = (SoGLRenderAction *)action; } return; // ignore if not renderaction }
For application programmers wanting to extend the library with new actions: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE, SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.
For more information on writing Coin extensions, see the SoAction class documentation.
Returns the actual type id of an object derived from a class inheriting SoAction. Needs to be overridden in all subclasses.
Reimplemented from SoPickAction.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns a list of the elements used by action instances of this class upon traversal operations.
Reimplemented from SoPickAction.
Sets the viewport-space point. This point is calculated into a line from the near clipping plane to the far clipping plane, and the intersection ray follows the line.
This is a convenient way to detect object intersection below the cursor.
Sets the viewport-space point which the ray is sent through. The coordinate is normalized, ranging from (0, 0) to (1, 1).
See also:
setPoint()
Sets the radius of the picking ray, in screen pixels. Default value is 5.0.
The radius of the intersection ray will only influence the pick operation's behavior versus lines and points, and has no effect on picking of shapes / polygons.
Sets the intersection ray in world-space coordinates.
Use this method if you want to send any ray through the scene to detect intersections, independently of mouse cursor position upon clicks and scene graph camera settings.
Lets you decide whether or not all the objects the ray intersects with should be picked. If not, only the intersection point of the object closest to the camera will be picked.
Default value of the 'pick all' flag is FALSE.
Returns whether only the closest object or all the objects the ray intersects with is picked.
See also:
setPickAll()
Returns a list of the picked points.
Returns the picked point with index in the list of picked points.
Returns NULL if less than index + 1 points where picked during the last raypick action.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Truncates the internal picked points list.
Since:
Coin 2.2
This virtual method is called from SoAction::apply(), and is the entry point for the actual scenegraph traversal.
It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.
Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.
Reimplemented from SoPickAction.
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