The sopointlight class is a node type for light sources. pointlights emits light equally in all directions from a specified 3d location.
#include <Inventor/nodes/SoPointLight.h>
Inherits SoLight.
Inherited by SoPointLightManip.
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoPointLight (void)
virtual void GLRender (SoGLRenderAction *action)
static SoType getClassTypeId (void)
static void initClass (void)
SoSFVec3f location
virtual const SoFieldData * getFieldData (void) const
virtual ~SoPointLight ()
static const SoFieldData ** getFieldDataPtr (void)
The SoPointLight class is a node type for light sources.
Pointlights emits light equally in all directions from a specified 3D location.
See also documentation of parent class for important information regarding light sources in general.
FILE FORMAT/DEFAULTS:
PointLight { on TRUE intensity 1 color 1 1 1 location 0 0 1 }
Constructor.
Destructor.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoLight.
Reimplemented in SoPointLightManip.
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoLight.
Reimplemented in SoPointLightManip.
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
Reimplemented in SoPointLightManip.
3D position of lightsource. Default value is <0, 0, 1>.
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