The sonurbssurface class is used to render smooth surfaces. a general explanation of nurbs is beyond the scope of the coin documentation. for detailed information, refer to the specialized literature on the topic (for example 'an introduction to nurbs: with historical perspective' by david f. rogers). a basic overview of curve and surface rendering using nurbs can be found in chapter 8 of 'the inventor mentor'.
#include <Inventor/nodes/SoNurbsSurface.h>
Inherits SoShape.
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoNurbsSurface (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
void sendPrimitive (SoAction *, SoPrimitiveVertex *)
static SoType getClassTypeId (void)
static void initClass (void)
SoSFInt32 numUControlPoints
SoSFInt32 numVControlPoints
SoSFInt32 numSControlPoints
SoSFInt32 numTControlPoints
SoMFFloat uKnotVector
SoMFFloat vKnotVector
SoMFFloat sKnotVector
SoMFFloat tKnotVector
virtual const SoFieldData * getFieldData (void) const
virtual ~SoNurbsSurface ()
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)
SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
static const SoFieldData ** getFieldDataPtr (void)
The SoNurbsSurface class is used to render smooth surfaces.
A general explanation of NURBS is beyond the scope of the Coin documentation. For detailed information, refer to the specialized literature on the topic (for example 'An Introduction to NURBS: With Historical Perspective' by David F. Rogers). A basic overview of curve and surface rendering using NURBS can be found in chapter 8 of 'The Inventor Mentor'.
Note that knot values should be specified as [0, 1, 2,..., a] rather than [0, 1/a, 2/a,..., 1] to avoid tesselation errors due to floating point precision problems. (Even if the rendered surface looks correct, such issues might surface when e.g. doing picking, since the tesselated representation used internally is not the same as the one you see rendered by OpenGL on-screen.)
Each control point has a weight that changes the shape of its basis function. Weight is analogous to having magnets pulling on the curve. Coordinate3 sets control points to have an equal weight of 1.0 (nonrational). Use Coordinate4 to specify x, y, z and weight values (rational).
A basic usage example:
#Inventor V2.1 ascii ShapeHints { vertexOrdering COUNTERCLOCKWISE } Coordinate3 { point [ -3 -3 -3, -3 -1 -3, -3 1 -3, -3 3 -3, -1 -3 -3, -1 -1 3, -1 1 3, -1 3 -3, 1 -3 -3, 1 -1 3, 1 1 3, 1 3 -3, 3 -3 -3, 3 -1 -3, 3 1 -3, 3 3 -3 ] } NurbsSurface { numUControlPoints 4 numVControlPoints 4 uKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ] vKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ] }
FILE FORMAT/DEFAULTS:
NurbsSurface { numUControlPoints 0 numVControlPoints 0 numSControlPoints 0 numTControlPoints 0 uKnotVector 0 vKnotVector 0 sKnotVector 0 tKnotVector 0 }
Constructor.
Destructor.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoShape.
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoShape.
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoShape.
Calculates picked point based on primitives generated by subclasses.
Reimplemented from SoShape.
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
This method is part of the original SGI Inventor API, but not implemented in Coin, as it looks like a method that should probably have been private in Open Inventor.
The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)
The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.
Implements SoShape.
Calculates the bounding box of all control points, and sets the center to the average of these points.
Implements SoShape.
Will create triangle detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).
This method returns NULL in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.
This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.
For this to work, you must supply a face or line detail when generating primitives. If you supply NULL for the detail argument in SoShape::beginShape(), you'll have to override this method.
Reimplemented from SoShape.
Number of control points in the U direction.
Number of control points in the V direction.
Number of control points in the S direction.
Number of control points in the T direction.
The Bezier knot vector for the U direction.
The Bezier knot vector for the V direction.
The Bezier knot vector for the S direction.
The Bezier knot vector for the T direction.
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