The sonormalgenerator class is used to generate normals. fixme: document properly.
#include <include/Inventor/misc/SoNormalGenerator.h>
SoNormalGenerator (const SbBool ccw, const int approxVertices=64)
~SoNormalGenerator ()
void reset (const SbBool ccw)
void beginPolygon ()
void polygonVertex (const SbVec3f &v)
void endPolygon ()
void triangle (const SbVec3f &v0, const SbVec3f &v1, const SbVec3f &v2)
void quad (const SbVec3f &v0, const SbVec3f &v1, const SbVec3f &v2, const SbVec3f &v3)
void generate (const float creaseAngle, const int32_t *striplens=NULL, const int numstrips=0)
void generatePerStrip (const int32_t *striplens, const int numstrips)
void generatePerFace (void)
void generateOverall (void)
int getNumNormals () const
void setNumNormals (const int num)
const SbVec3f * getNormals () const
const SbVec3f & getNormal (const int32_t i) const
void setNormal (const int32_t index, const SbVec3f &normal)
The SoNormalGenerator class is used to generate normals.
FIXME: document properly.
Constructor with isccw indicating if polygons are specified in counter clockwise order. The approxVertices can be used to optimize normal generation.
Destructor.
Resets the normal generator, making it possible to reuse it without allocating a new one.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Since:
Coin 2.0
Signals the start of a new polygon.
See also:
SoNormalGenerator::polygonVertex()
SoNormalGenerator::endPolygon()
Adds a vertex to the current polygon.
See also:
SoNormalGenerator::beginPolygon()
SoNormalGenerator::endPolygon()
Signals the end of a polygon.
See also:
SoNormalGenerator::beginPolygon()
SoNormalGenerator::polygonVertex()
Convenience method for adding a triangle.
Convenience method for adding a quad
Triggers the normal generation. Normals are generated using creaseAngle to find which edges should be flat-shaded and which should be smooth-shaded.
If normals are generated for triangle strips, the striplens and numstrips must be supplied. See src/nodes/SoTriangleStripSet.cpp (generateDefaultNormals()) for an example on how you send triangle strip information to this generator. It's not trivial, since you have to know how OpenGL/Coin generate triangles from triangle strips.
Generates one normal per strip by averaging face normals.
Generates the normals per face. Use this when PER_FACE normal binding is needed. This method is not part of the OIV API.
Generates one overall normal by averaging all face normals. Use when normal binding is OVERALL. This method is not part of the OIV API.
Returns the number of normals generated.
Sets the number of generated normals. This method is not supported in Coin, and is provided for API compatibility only.
Returns a pointer to the generated normals.
Returns the normal at index i.
See also:
SoNormalGenerator::getNumNormals()
Sets the normal at index index to normal. This method is not supported in Coin, and is provided for API compatibility only.
Generated automatically by Doxygen for Coin from the source code.