SYNOPSIS

#include <Inventor/details/SoNodeKitDetail.h>

Inherits SoDetail.

Public Member Functions

virtual SoType getTypeId (void) const

SoNodeKitDetail (void)

virtual ~SoNodeKitDetail ()

virtual SoDetail * copy (void) const

void setNodeKit (SoBaseKit *kit)

SoBaseKit * getNodeKit (void) const

void setPart (SoNode *part)

SoNode * getPart (void) const

void setPartName (const SbName &name)

const SbName & getPartName (void) const

Static Public Member Functions

static SoType getClassTypeId (void)

static void cleanupClass (void)

static void initClass (void)

Protected Attributes

SoBaseKit * myNodeKit

SoNode * myPart

SbName myPartName

Additional Inherited Members

Detailed Description

The SoNodeKitDetail class is yet to be documented.

When a pick action is executed and geometry within a nodekit is hit, the nodekit generates an SoNodeKitDetail object which contains information about the specific part inside the nodekit hit by the pick ray.

See also:

SoRayPickAction

Constructor & Destructor Documentation

SoNodeKitDetail::SoNodeKitDetail (void)

Constructor.

SoNodeKitDetail::~SoNodeKitDetail ()\fC [virtual]\fP

Destructor.

Member Function Documentation

\fBSoType\fP SoNodeKitDetail::getTypeId (void) const\fC [virtual]\fP

Returns the type identification of a detail derived from a class inheriting SoDetail. This is used for run-time type checking and 'downward' casting.

Usage example:

void fuhbear(SoDetail * detail)
{
  if (detail->getTypeId() == SoFaceDetail::getClassTypeId()) {
    // safe downward cast, know the type
    SoFaceDetail * facedetail = (SoFaceDetail *)detail;
  }
  return; // ignore if not a SoFaceDetail
}

For application programmers wanting to extend the library with new detail classes: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubDetail.h: SO_DETAIL_SOURCE and SO_DETAIL_INIT_CLASS.

Implements SoDetail.

\fBSoDetail\fP * SoNodeKitDetail::copy (void) const\fC [virtual]\fP

Return a deep copy of ourself.

Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.

Implements SoDetail.

void SoNodeKitDetail::setNodeKit (\fBSoBaseKit\fP *kit)

Set the pointer indicating which nodekit generated this detail object.

\fBSoBaseKit\fP * SoNodeKitDetail::getNodeKit (void) const

Returns a pointer to the nodekit generating this details object.

void SoNodeKitDetail::setPart (\fBSoNode\fP *part)

Set the pointer indicating which node inside the nodekit was hit by a pick.

\fBSoNode\fP * SoNodeKitDetail::getPart (void) const

Return node inside nodekit which was hit.

void SoNodeKitDetail::setPartName (const \fBSbName\fP &name)

Set catalog name of node part which was hit.

const \fBSbName\fP & SoNodeKitDetail::getPartName (void) const

Return catalog name of nodekit part which was hit.

Member Data Documentation

\fBSoBaseKit\fP * SoNodeKitDetail::myNodeKit\fC [protected]\fP

The nodekit generating this details object.

\fBSoNode\fP * SoNodeKitDetail::myPart\fC [protected]\fP

Node inside nodekit which was hit.

\fBSbName\fP SoNodeKitDetail::myPartName\fC [protected]\fP

Catalog name of nodekit part which was hit.

Author

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