The sonodekitdetail class is yet to be documented. when a pick action is executed and geometry within a nodekit is hit, the nodekit generates an sonodekitdetail object which contains information about the specific part inside the nodekit hit by the pick ray.
#include <Inventor/details/SoNodeKitDetail.h>
Inherits SoDetail.
virtual SoType getTypeId (void) const
SoNodeKitDetail (void)
virtual ~SoNodeKitDetail ()
virtual SoDetail * copy (void) const
void setNodeKit (SoBaseKit *kit)
SoBaseKit * getNodeKit (void) const
void setPart (SoNode *part)
SoNode * getPart (void) const
void setPartName (const SbName &name)
const SbName & getPartName (void) const
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initClass (void)
SoBaseKit * myNodeKit
SoNode * myPart
SbName myPartName
The SoNodeKitDetail class is yet to be documented.
When a pick action is executed and geometry within a nodekit is hit, the nodekit generates an SoNodeKitDetail object which contains information about the specific part inside the nodekit hit by the pick ray.
See also:
SoRayPickAction
Constructor.
Destructor.
Returns the type identification of a detail derived from a class inheriting SoDetail. This is used for run-time type checking and 'downward' casting.
Usage example:
void fuhbear(SoDetail * detail) { if (detail->getTypeId() == SoFaceDetail::getClassTypeId()) { // safe downward cast, know the type SoFaceDetail * facedetail = (SoFaceDetail *)detail; } return; // ignore if not a SoFaceDetail }
For application programmers wanting to extend the library with new detail classes: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubDetail.h: SO_DETAIL_SOURCE and SO_DETAIL_INIT_CLASS.
Implements SoDetail.
Return a deep copy of ourself.
Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.
Implements SoDetail.
Set the pointer indicating which nodekit generated this detail object.
Returns a pointer to the nodekit generating this details object.
Set the pointer indicating which node inside the nodekit was hit by a pick.
Return node inside nodekit which was hit.
Set catalog name of node part which was hit.
Return catalog name of nodekit part which was hit.
The nodekit generating this details object.
Node inside nodekit which was hit.
Catalog name of nodekit part which was hit.
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