SYNOPSIS

#include <Inventor/actions/SoAction.h>

#include <Inventor/actions/SoSubAction.h>

#include <Inventor/SbBasic.h>

#include <Inventor/SbViewportRegion.h>

#include <Inventor/system/inttypes.h>

#include <Inventor/lists/SoPathList.h>

#include <Inventor/lists/SbList.h>

Classes

class SoGLRenderAction

The SoGLRenderAction class renders the scene graph with OpenGL calls.

Applying this method at a root node for a scene graph, path or pathlist will render all geometry contained within that instance to the current OpenGL context. "

Typedefs

typedef void SoGLRenderPassCB (void *userdata)

typedef void SoGLPreRenderCB (void *userdata, class SoGLRenderAction *action)

typedef float SoGLSortedObjectOrderCB (void *userdata, SoGLRenderAction *action)

Typedef Documentation

void SoGLRenderPassCB

Callback functions for the setPassCallback() method need to be of this type.

userdata is a void pointer to any data the application need to know of in the callback function (like for instance a this pointer).

See also:

setPassCallback()

float SoGLSortedObjectOrderCB

A callback used for controlling the transparency sorting order.

See also:

setSortedObjectOrderStrategy().

Since:

Coin 2.5

Author

Generated automatically by Doxygen for Coin from the source code.