Soglrenderaction.h -
#include <Inventor/actions/SoAction.h>
#include <Inventor/actions/SoSubAction.h>
#include <Inventor/SbBasic.h>
#include <Inventor/SbViewportRegion.h>
#include <Inventor/system/inttypes.h>
#include <Inventor/lists/SoPathList.h>
#include <Inventor/lists/SbList.h>
class SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Applying this method at a root node for a scene graph, path or pathlist will render all geometry contained within that instance to the current OpenGL context. "
typedef void SoGLRenderPassCB (void *userdata)
typedef void SoGLPreRenderCB (void *userdata, class SoGLRenderAction *action)
typedef float SoGLSortedObjectOrderCB (void *userdata, SoGLRenderAction *action)
Callback functions for the setPassCallback() method need to be of this type.
userdata is a void pointer to any data the application need to know of in the callback function (like for instance a this pointer).
See also:
setPassCallback()
A callback used for controlling the transparency sorting order.
See also:
setSortedObjectOrderStrategy().
Since:
Coin 2.5
Generated automatically by Doxygen for Coin from the source code.