The soglenvironmentelement class is for setting gl fog etc.
#include <Inventor/elements/SoGLEnvironmentElement.h>
Inherits SoEnvironmentElement.
virtual void init (SoState *state)
FIXME: write doc. virtual void pop (SoState *state, const SoElement *prevTopElement)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
virtual ~SoGLEnvironmentElement ()
virtual void setElt (SoState *const state, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart)
FIXME: doc.
The SoGLEnvironmentElement class is for setting GL fog etc.
The destructor.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This static method initializes static data for the SoGLEnvironmentElement class.
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
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