SYNOPSIS

#include <Inventor/nodes/SoFrustumCamera.h>

Inherits SoCamera.

Public Member Functions

virtual SoType getTypeId (void) const

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoFrustumCamera (void)

virtual void scaleHeight (float scalefactor)

virtual SbViewVolume getViewVolume (float useaspectratio=0.0f) const

Static Public Member Functions

static SoType getClassTypeId (void)

static void initClass (void)

Public Attributes

SoSFFloat left

SoSFFloat right

SoSFFloat top

SoSFFloat bottom

Protected Member Functions

virtual const SoFieldData * getFieldData (void) const

virtual ~SoFrustumCamera ()

virtual void viewBoundingBox (const SbBox3f &box, float aspect, float slack)

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed Description

The SoFrustumCamera class defines a camera with a generic frustum..

The SoFrustumCamera class makes it possible to specify a frustum in the same manner as the OpenGL glFrustum() function. It has four new fields (left, right, top, bottom), and will use SoCamera::nearDistance and SoCamera::farDistance for the two last glFrustum() parameters.

This camera can be useful in applications that require full control over the view frustum, such as in CAVE or other multipipe applications.

Since:

Coin 2.5

Constructor & Destructor Documentation

SoFrustumCamera::SoFrustumCamera (void)

Constructor.

SoFrustumCamera::~SoFrustumCamera (void)\fC [protected]\fP, \fC [virtual]\fP

Destructor.

Member Function Documentation

\fBSoType\fP SoFrustumCamera::getTypeId (void) const\fC [virtual]\fP

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoCamera.

const \fBSoFieldData\fP * SoFrustumCamera::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoCamera.

void SoFrustumCamera::scaleHeight (floatscalefactor)\fC [virtual]\fP

Sets a scalefactor for the height of the camera viewport. What 'viewport height' means exactly in this context depends on the camera model. See documentation in subclasses.

Implements SoCamera.

\fBSbViewVolume\fP SoFrustumCamera::getViewVolume (floatuseaspectratio = \fC0.0f\fP) const\fC [virtual]\fP

Returns total view volume covered by the camera under the current settings.

This view volume is not adjusted to account for viewport mapping. If you want the same view volume as the one used during rendering, you should use getViewVolume(SbViewportRegion & vp, const SbMatrix & mm), or do something like this:

SbViewVolume vv;
float aspectratio = myviewport.getViewportAspectRatio();

switch (camera->viewportMapping.getValue()) {
case SoCamera::CROP_VIEWPORT_FILL_FRAME:
case SoCamera::CROP_VIEWPORT_LINE_FRAME:
case SoCamera::CROP_VIEWPORT_NO_FRAME:
  vv = camera->getViewVolume(0.0f);
  break;
case SoCamera::ADJUST_CAMERA:
  vv = camera->getViewVolume(aspectratio);
  if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
  break;
case SoCamera::LEAVE_ALONE:
  vv = camera->getViewVolume(0.0f);
  break;
default:
  assert(0 && "unknown viewport mapping");
  break;
}.fi


Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See the SoCamera::getView() source-code (private method) to see how this is done.

Implements SoCamera.

void SoFrustumCamera::viewBoundingBox (const \fBSbBox3f\fP &box, floataspect, floatslack)\fC [protected]\fP, \fC [virtual]\fP

Convenience method for setting up the camera definition to cover the given bounding box with the given aspect ratio. Multiplies the exact dimensions with a slack factor to have some space between the rendered model and the borders of the rendering area.

If you define your own camera node class, be aware that this method should not set the orientation field of the camera, only the position, focal distance and near and far clipping planes.

Implements SoCamera.

Member Data Documentation

\fBSoSFFloat\fP SoFrustumCamera::left

The left clipping plane position. Default value is -0.5.

\fBSoSFFloat\fP SoFrustumCamera::right

The right clipping plane position. Default value is 0.5

\fBSoSFFloat\fP SoFrustumCamera::top

The top clipping plane position. Default value is 0.5.

\fBSoSFFloat\fP SoFrustumCamera::bottom

The bottom clipping plane position. Default value is -0.5.

Author

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