SYNOPSIS

#include <Inventor/engines/SoOutputData.h>

Public Member Functions

SoEngineOutputData (void)

SoEngineOutputData (const SoEngineOutputData *data)

SoEngineOutputData (int approxnum)

~SoEngineOutputData (void)

void addOutput (const SoEngine *base, const char *name, const SoEngineOutput *output, SoType type)

void addOutput (const SoNodeEngine *base, const char *name, const SoEngineOutput *output, SoType type)

int getNumOutputs (void) const

const SbName & getOutputName (int index) const

SoEngineOutput * getOutput (const SoEngine *engine, int index) const

SoEngineOutput * getOutput (const SoNodeEngine *engine, int index) const

int getIndex (const SoEngine *engine, const SoEngineOutput *output) const

int getIndex (const SoNodeEngine *engine, const SoEngineOutput *output) const

const SoType & getType (int index) const

SbBool readDescriptions (SoInput *input, SoEngine *engine) const

void writeDescriptions (SoOutput *out, SoEngine *engine) const

Detailed Description

The SoEngineOutputData class is a container for a prototype set of outputs.

This class is instantiated once for each class of objects which use outputs, and which needs to be able to import and export them.

Each output of a class is stored with the name and type it has been given within its 'owner' class and a pointer offset to the dynamic instance of the output itself.

It is unlikely that application programmers should need to use any of the methods of this class directly.

Constructor & Destructor Documentation

SoEngineOutputData::SoEngineOutputData (void)

Constructor.

SoEngineOutputData::SoEngineOutputData (const \fBSoEngineOutputData\fP *data)

Copy constructor.

SoEngineOutputData::SoEngineOutputData (intapproxnum)

Constructor. Supply the approximated number of outputs in the engine ot optimize memory allocation.

SoEngineOutputData::~SoEngineOutputData (void)

Destructor.

Member Function Documentation

void SoEngineOutputData::addOutput (const \fBSoEngine\fP *base, const char *name, const \fBSoEngineOutput\fP *output, \fBSoType\fPtype)

Add a new output to our internal list.

The name and type will be stored along with a pointer offset between base and output, which will be valid for all instances of the class type of base.

void SoEngineOutputData::addOutput (const \fBSoNodeEngine\fP *base, const char *name, const \fBSoEngineOutput\fP *output, \fBSoType\fPtype)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

int SoEngineOutputData::getNumOutputs (void) const

Returns the number of outputs contained within this instance.

const \fBSbName\fP & SoEngineOutputData::getOutputName (intindex) const

Returns the name of the output at index.

\fBSoEngineOutput\fP * SoEngineOutputData::getOutput (const \fBSoEngine\fP *engine, intindex) const

Returns a pointer to the output at index within the engine instance.

\fBSoEngineOutput\fP * SoEngineOutputData::getOutput (const \fBSoNodeEngine\fP *engine, intindex) const

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

int SoEngineOutputData::getIndex (const \fBSoEngine\fP *engine, const \fBSoEngineOutput\fP *output) const

Returns the internal index value of output in engine. If output is not part of engine, it returns -1.

int SoEngineOutputData::getIndex (const \fBSoNodeEngine\fP *engine, const \fBSoEngineOutput\fP *output) const

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

const \fBSoType\fP & SoEngineOutputData::getType (intindex) const

Returns the type of the output at index.

SbBool SoEngineOutputData::readDescriptions (\fBSoInput\fP *input, \fBSoEngine\fP *engine) const

FIXME: doc

Author

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