The sodirectionallightdragger class provides interactive geometry for manipulating a directional light source. here's how the dragger looks with its default geometry in the inactive state:
#include <Inventor/draggers/SoDirectionalLightDragger.h>
Inherits SoDragger.
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. virtual const SoNodekitCatalog * getNodekitCatalog (void) const
SoDirectionalLightDragger (void)
static SoType getClassTypeId (void)
static const SoNodekitCatalog * getClassNodekitCatalog (void)
static void initClass (void)
SoSFRotation rotation
SoSFVec3f translation
virtual const SoFieldData * getFieldData (void) const
virtual ~SoDirectionalLightDragger (void)
virtual SbBool setUpConnections (SbBool onoff, SbBool doitalways=FALSE)
virtual void setDefaultOnNonWritingFields (void)
static const SoFieldData ** getFieldDataPtr (void)
static const SoNodekitCatalog ** getClassNodekitCatalogPtr (void)
static void fieldSensorCB (void *f, SoSensor *s)
static void valueChangedCB (void *f, SoDragger *d)
SoSFNode material
SoSFNode rotator
SoSFNode translator
SoSFNode translatorRotInv
SoSFNode translatorSep
SoFieldSensor * rotFieldSensor
SoFieldSensor * translFieldSensor
The SoDirectionalLightDragger class provides interactive geometry for manipulating a directional light source.
Here's how the dragger looks with its default geometry in the inactive state:
This dragger is well suited to use for setting up the fields of a SoDirectionalLight node, as it provides geometry for the end-user to interact with a directional vector.
For convenience, this dragger also by default contains interaction geometry for placing the dragger itself. (SoDirectionalLight nodes don't have a position field, so this was strictly not needed.)
The Coin library also includes a manipulator class, SoDirectionalLightManip, which wraps the functionality provided by this class inside the necessary mechanisms for connecting it to SoDirectionalLight node instances in a scenegraph.
See also:
SoDirectionalLightManip
Default constructor, sets up the dragger nodekit catalog with the interaction and feedback geometry.
Node kit structure (new entries versus parent class marked with arrow prefix):
CLASS SoDirectionalLightDragger -->"this" "callbackList" "topSeparator" "motionMatrix" --> "material" --> "translatorSep" --> "translatorRotInv" --> "translator" --> "rotator" "geomSeparator"
(See SoBaseKit::printDiagram() for information about the output formatting.)
Detailed information on catalog parts:
CLASS SoDirectionalLightDragger PVT "this", SoDirectionalLightDragger --- "callbackList", SoNodeKitListPart [ SoCallback, SoEventCallback ] PVT "topSeparator", SoSeparator --- PVT "motionMatrix", SoMatrixTransform --- "material", SoMaterial --- PVT "translatorSep", SoSeparator --- "translatorRotInv", SoRotation --- "translator", SoDragPointDragger --- "rotator", SoRotateSphericalDragger --- PVT "geomSeparator", SoSeparator ---
(See SoBaseKit::printTable() for information about the output formatting.)
Protected destructor.
(Dragger classes are derived from SoBase, so they are reference counted and automatically destroyed when their reference count goes to 0.)
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoDragger.
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoDragger.
Returns the nodekit catalog which defines the layout of this class' kit.
Reimplemented from SoDragger.
Sets up all internal connections for instances of this class.
(This method will usually not be of interest to the application programmer, unless you want to extend the library with new custom nodekits or dragger classes. If so, see the SoBaseKit class documentation.)
Reimplemented from SoInteractionKit.
(Be aware that this method is unlikely to be of interest to the application programmer who does not want to extend the library with new custom nodekits or draggers. If you indeed are writing extensions, see the information in the SoBaseKit class documentation.)
This is a virtual method, and the code in it should call SoField::setDefault() with argument TRUE on part fields that should not be written upon scenegraph export operations.
This is typically done when:
field value is NULL and part is NULL by default
it is a leaf SoGroup or SoSeparator node with no children
it is a leaf listpart with no children and an SoGroup or SoSeparator container
it is a non-leaf part and it's of SoGroup type and all fields are at their default values
Subclasses should usually override this to do additional settings for new member fields. From the subclass, do remember to call 'upwards' to your superclass' setDefaultOnNonWritingFields() method.
Reimplemented from SoDragger.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This field is continuously updated to contain the rotation of the current direction vector. The application programmer will typically connect this to the rotation field of a SoDirectionalLight node (unless using the SoDirectionalLightManip class, where this is taken care of automatically).
It may also of course be connected to any other rotation field controlling the direction of scenegraph geometry, it does not have to part of a SoDirectionalLight node specifically.
Continuously updated to contain the current translation from the dragger's local origo position.
This field is not used by the SoDirectionalLightManip, but may be of interest for the application programmer wanting to use the SoDirectionalLightDragger outside the context of controlling a directional light node.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Generated automatically by Doxygen for Coin from the source code.