The sodepthbuffer class is a node used to control the gl depth buffer.
#include <SoDepthBuffer.h>
Inherits SoNode.
enum DepthWriteFunction { NEVER = SoDepthBufferElement::NEVER, ALWAYS = SoDepthBufferElement::ALWAYS, LESS = SoDepthBufferElement::LESS, LEQUAL = SoDepthBufferElement::LEQUAL, EQUAL = SoDepthBufferElement::EQUAL, GEQUAL = SoDepthBufferElement::GEQUAL, GREATER = SoDepthBufferElement::GREATER, NOTEQUAL = SoDepthBufferElement::NOTEQUAL }
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoDepthBuffer (void)
virtual void GLRender (SoGLRenderAction *action)
static SoType getClassTypeId (void)
static void initClass (void)
SoSFBool test
SoSFBool write
SoSFEnum function
SoSFVec2f range
virtual const SoFieldData * getFieldData (void) const
virtual ~SoDepthBuffer ()
static const SoFieldData ** getFieldDataPtr (void)
The SoDepthBuffer class is a node used to control the GL depth buffer.
With this node you can control properties related to the OpenGL depth buffer in a variety of ways.
you can enable and disable depth buffer testing during rendering,
you can enable and disable writing to the depth buffer during rendering,
you can set the function used for the depth buffer testing, and
you can set the value range used in the depth buffer.
The value range setting is useful if you need to segment the 3D world into different segments with different depth buffer resolutions to get a more optimal depth buffer resolution distribution than what a single, uniform depth buffer value range can give you.
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Since:
Coin 3.0
Enumeration for the various depth functions.
Enumerator
NEVER
Never passes.
ALWAYS
Always passes.
LESS
Passes if the incoming depth value is less than the stored depth value.
LEQUAL
Passes if the incoming depth value is less than or equal to the stored depth value.
EQUAL
Passes if the incoming depth value is equal to the stored depth value.
GEQUAL
Passes if the incoming depth value is greater than or equal to the stored depth value.
GREATER
Passes if the incoming depth value is greater than the stored depth value.
NOTEQUAL
Passes if the incoming depth value is not equal to the stored depth value.
Constructor.
Destructor.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
Enable depth buffer testing. Defaults to TRUE.
Enable depth buffer writing. Defaults to TRUE.
Which depth function to use. Defaults to LESS.
The value range for the depth buffer data. Defaults to [0.0-1.0]. The range will be clamped to [0.0-1.0].
Generated automatically by Doxygen for Coin from the source code.