The socallbackaction class invokes callbacks at specific nodes. this action has mechanisms for tracking traversal position and traversal state. in combination with the ability to pass geometry primitives to callback actions set by the user, this does for instance make it rather straightforward to extract the geometry of a scene graph.
#include <Inventor/actions/SoCallbackAction.h>
Inherits SoAction.
enum Response { CONTINUE, ABORT, PRUNE }
typedef Response SoCallbackActionCB (void *userdata, SoCallbackAction *action, const SoNode *node)
virtual SoType getTypeId (void) const
SoCallbackAction (void)
SoCallbackAction (const SbViewportRegion &vp)
virtual ~SoCallbackAction (void)
void setViewportRegion (const SbViewportRegion &vp)
void addPreCallback (const SoType type, SoCallbackActionCB *cb, void *userdata)
void addPostCallback (const SoType type, SoCallbackActionCB *cb, void *userdata)
void addPreTailCallback (SoCallbackActionCB *cb, void *userdata)
void addPostTailCallback (SoCallbackActionCB *cb, void *userdata)
void addTriangleCallback (const SoType type, SoTriangleCB *cb, void *userdata)
void addLineSegmentCallback (const SoType type, SoLineSegmentCB *cb, void *userdata)
void addPointCallback (const SoType type, SoPointCB *cb, void *userdata)
SoDecimationTypeElement::Type getDecimationType (void) const
float getDecimationPercentage (void) const
float getComplexity (void) const
SoComplexity::Type getComplexityType (void) const
int32_t getNumCoordinates (void) const
const SbVec3f & getCoordinate3 (const int index) const
const SbVec4f & getCoordinate4 (const int index) const
SoDrawStyle::Style getDrawStyle (void) const
unsigned short getLinePattern (void) const
float getLineWidth (void) const
float getPointSize (void) const
const SbName & getFontName (void) const
float getFontSize (void) const
SoLightModel::Model getLightModel (void) const
const SbVec3f & getLightAttenuation (void) const
void getMaterial (SbColor &ambient, SbColor &diffuse, SbColor &specular, SbColor &emission, float &shininess, float &transparency, const int index=0) const
SoMaterialBinding::Binding getMaterialBinding (void) const
uint32_t getNumNormals (void) const
const SbVec3f & getNormal (const int index) const
SoNormalBinding::Binding getNormalBinding (void) const
int32_t getNumProfileCoordinates (void) const
const SbVec2f & getProfileCoordinate2 (const int index) const
const SbVec3f & getProfileCoordinate3 (const int index) const
const SoNodeList & getProfile (void) const
SoShapeHints::VertexOrdering getVertexOrdering (void) const
SoShapeHints::ShapeType getShapeType (void) const
SoShapeHints::FaceType getFaceType (void) const
float getCreaseAngle (void) const
int32_t getNumTextureCoordinates (void) const
const SbVec2f & getTextureCoordinate2 (const int index) const
const SbVec3f & getTextureCoordinate3 (const int index) const
const SbVec4f & getTextureCoordinate4 (const int index) const
SoTextureCoordinateBinding::Binding getTextureCoordinateBinding (void) const
const SbColor & getTextureBlendColor (void) const
const unsigned char * getTextureImage (SbVec2s &size, int &numcomps) const
const unsigned char * getTextureImage (SbVec3s &size, int &numcomps) const
const SbMatrix & getTextureMatrix (void) const
SoTexture2::Model getTextureModel (void) const
SoTexture2::Wrap getTextureWrapS (void) const
SoTexture2::Wrap getTextureWrapT (void) const
SoTexture2::Wrap getTextureWrapR (void) const
const SbMatrix & getModelMatrix (void) const
SoUnits::Units getUnits (void) const
float getFocalDistance (void) const
const SbMatrix & getProjectionMatrix (void) const
const SbMatrix & getViewingMatrix (void) const
const SbViewVolume & getViewVolume (void) const
const SbViewportRegion & getViewportRegion (void) const
SoPickStyle::Style getPickStyle (void) const
int32_t getSwitch (void) const
Response getCurrentResponse (void) const
void invokePreCallbacks (const SoNode *const node)
void invokePostCallbacks (const SoNode *const node)
void invokeTriangleCallbacks (const SoShape *const shape, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
void invokeLineSegmentCallbacks (const SoShape *const shape, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
void invokePointCallbacks (const SoShape *const shape, const SoPrimitiveVertex *const v)
SbBool shouldGeneratePrimitives (const SoShape *shape) const
virtual SoNode * getCurPathTail (void)
void setCurrentNode (SoNode *const node)
void setCallbackAll (SbBool callbackall)
SbBool isCallbackAll (void) const
static SoType getClassTypeId (void)
static void addMethod (const SoType type, SoActionMethod method)
static void enableElement (const SoType type, const int stackindex)
static void initClass (void)
virtual const
SoEnabledElementsList & getEnabledElements (void) const "
virtual void beginTraversal (SoNode *node)
static SoEnabledElementsList * getClassEnabledElements (void)
static SoActionMethodList * getClassActionMethods (void)
The SoCallbackAction class invokes callbacks at specific nodes.
This action has mechanisms for tracking traversal position and traversal state. In combination with the ability to pass geometry primitives to callback actions set by the user, this does for instance make it rather straightforward to extract the geometry of a scene graph.
You should be able to use this action for most of your 'simple' traversal needs, instead of cooking up your own code, as the SoCallbackAction is rather flexible.
A common use of this action is to extract geometry of non-primitive shapes as triangles. A full-fledged example that demonstrates this on a scenegraph with two spheres follows:
#include <Inventor/SoDB.h> #include <Inventor/SoPrimitiveVertex.h> #include <Inventor/actions/SoCallbackAction.h> #include <Inventor/nodes/SoCoordinate3.h> #include <Inventor/nodes/SoIndexedFaceSet.h> #include <Inventor/nodes/SoSeparator.h> #include <Inventor/nodes/SoShape.h> #include <Inventor/nodes/SoSphere.h> #include <Inventor/nodes/SoTranslation.h> static SoCoordinate3 * coord3 = NULL; static SoIndexedFaceSet * ifs = NULL; static int coord3idx = 0; static void triangle_cb(void * userdata, SoCallbackAction * action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const SoPrimitiveVertex * v3) { const SbVec3f vtx[] = { v1->getPoint(), v2->getPoint(), v3->getPoint() }; const SbMatrix mm = action->getModelMatrix(); SbVec3f vx[3]; for (int j=0; j < 3; j++) { mm.multVecMatrix(vtx[j], vx[j]); } // (This is sub-optimal -- should scan for the same vertex // coordinates already being present in the SoCoordinate3 // node. We'll get lots of duplicate coordinates from this.) coord3->point.setNum(coord3->point.getNum() + 3); coord3->point.setValues(coord3idx, 3, vx); int32_t indices[] = { coord3idx, coord3idx + 1, coord3idx + 2, -1 }; coord3idx += 3; int oldsize = ifs->coordIndex.getNum(); ifs->coordIndex.setNum(oldsize + 4); ifs->coordIndex.setValues(oldsize, 4, indices); // (Note that it would likely be desirable to grab normal vectors, // materials and / or texture coordinates in a real-world // application. How to do this is not shown by the above code, // but it is not much different from the extraction of vertex // coordinates.) } int main(void) { SoDB::init(); SoSeparator * root = new SoSeparator; root->addChild(new SoSphere); SoTranslation * trans = new SoTranslation; trans->translation.setValue(10, 0, 0); root->addChild(trans); SoSphere * ss = new SoSphere; ss->radius = 3; root->addChild(ss); root->ref(); coord3 = new SoCoordinate3; coord3->point.setNum(0); ifs = new SoIndexedFaceSet; ifs->coordIndex.setNum(0); SoCallbackAction ca; ca.addTriangleCallback(SoShape::getClassTypeId(), triangle_cb, NULL); ca.apply(root); root->unref(); // [the generated SoCoordinate3 and SoIndexedFaceSet nodes would now // typically be used in a scenegraph in a viewer, or written to disk // or something] return 0; }
Callback functions need to be of this type. node is at the current traversal point in the scene graph.
Response values for callback function.
Enumerator
CONTINUE
Continue traversal as usual.
ABORT
Abort traversal immediately. No other callbacks are called after this has been returned.
PRUNE
Don't do traversal of neither the current node (if returning from a pre-traversal callback) nor its children.
If returned from a pre-callback, the post-callbacks will still be called. If returned from a post-callback, the behaviour will be the same as for returning CONTINUE.
Default constructor. Will set the viewport to a standard viewport with size 640x512.
Constructor which lets you specify the viewport.
This constructor is an extension versus the Open Inventor API.
Destructor.
Returns the type identification of an action derived from a class inheriting SoAction. This is used for run-time type checking and 'downward' casting.
Usage example:
void bar(SoAction * action) { if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) { // safe downward cast, know the type SoGLRenderAction * glrender = (SoGLRenderAction *)action; } return; // ignore if not renderaction }
For application programmers wanting to extend the library with new actions: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE, SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.
For more information on writing Coin extensions, see the SoAction class documentation.
Returns the actual type id of an object derived from a class inheriting SoAction. Needs to be overridden in all subclasses.
Implements SoAction.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns a list of the elements used by action instances of this class upon traversal operations.
Reimplemented from SoAction.
Sets the viewport region for this action. When set, the viewport element is initialized right before a traversal starts, making it the current viewport.
This method is an extension versus the Open Inventor API.
Set a function cb to call before every node of type is traversed. cb will be called with userdata.
Set a function cb to call after every node of type has been traversed. cb will be called with userdata.
Set a function cb to call before the tail of a path is traversed. cb will be called with userdata.
Set a function cb to call after the tail of a path has been traversed. cb will be called with userdata.
Set a function cb to call when traversing a node of type which generates triangle primitives for rendering. cb will be called with userdata.
Set a function cb to call when traversing a node of type which generates line primitives for rendering. cb will be called with userdata.
Set a function cb to call when traversing a node of type which generates single point primitives for rendering. cb will be called with userdata.
Returns current decimation type setting.
Returns current decimation percentage setting.
Returns current complexity setting.
Returns current complexity type setting.
Returns current number of coordinates in the state.
Returns a coordinate triplet from the current state pool of coordinates.
Returns a coordinate quartuplet from the current state pool of coordinates.
Returns current draw style setting.
Returns current line pattern setting.
Returns current line width setting.
Returns current point size setting.
Returns current fontname setting.
Returns current fontsize setting.
Returns current lightmodel setting.
Returns current light attenuation setting.
Returns current material settings.
Returns current materialbinding setting.
Returns current number of normals in the state.
Returns the normal vectors at index from the current state.
Returns current normalbinding setting.
Returns current number of profile coordinates in the state.
Returns current number of SbVec2f profile coordinates in the state.
Returns current number of SbVec3f profile coordinates in the state.
Returns current list of profile nodes.
Returns current vertexordering shapehint setting.
Please note that this is the vertex ordering set by the SoShapeHints node. If you want to find the vertex ordering for VRML nodes you'll need to read this directly from the ccw field in those nodes.
Returns current shapetype hint setting.
Please note that this is the shape type set by the SoShapeHints node. If you want to find the shape type for VRML nodes you'll need to read this directly from the solid field in those nodes.
Returns current facetype hint setting.
Please note that this is the face type set by the SoShapeHints node. If you want to find the face type for VRML nodes you'll need to read this directly from the convex field in those nodes.
Returns current creaseangle setting. Please note that this is the crease angle value set by the SoShapeHints node. If you want to find the crease angle for VRML nodes you'll need to read this directly from the creaseAngle field in those nodes.
Returns current number of texture coordinates in the traversal state.
Returns SbVec2f texture coordinate at index from the texture coordinate pool of the traversal state.
Returns SbVec3f texture coordinate at index from the texture coordinate pool of the traversal state.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Since:
Coin 2.0
Returns SbVec4f texture coordinate at index from the texture coordinate pool of the traversal state.
Returns current texturecoordinate binding setting.
Returns current texture blend color setting.
Returns current texture image settings.
Returns current 3D texture image settings.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Since:
Coin 2.0
Returns current texture transformation matrix setting.
Returns current texturemapping model setting.
Returns current texture wrapping setting for the S coordinate.
Returns current texture wrapping setting for the T coordinate.
Returns current texture wrapping setting for the R coordinate.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Since:
Coin 2.0
Returns current model matrix.
Returns current units setting.
Returns current camera focal distance setting.
Returns current projection matrix.
Returns current viewing matrix.
Returns current view volume setting.
Returns current viewport region setting.
This method is an extension versus the Open Inventor API.
Returns current pickstyle setting.
Returns last SoSwitch::whichChild setting during the traversal.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Invoke all 'pre traversal' callbacks.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Invoke all 'post traversal' callbacks.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Invoke all 'triangle generation' callbacks.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Invoke all 'line segment generation' callbacks.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Invoke all 'point' callbacks.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Check from the shape nodes whether or not to generate primitives from the complex shapes. If there are no callbacks attached to the node types, making the primitives would only be a waste of CPU.
Returns the current tail of the traversal path for the callback action.
Reimplemented from SoAction.
Used from nodes during traversal to keep a current node pointer in the action.
This virtual method is called from SoAction::apply(), and is the entry point for the actual scenegraph traversal.
It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.
Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.
Reimplemented from SoAction.
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