SYNOPSIS

#include <Inventor/elements/SoBumpMapMatrixElement.h>

Inherits SoAccumulatedElement.

Public Member Functions

virtual void init (SoState *state)

virtual void push (SoState *state)

Static Public Member Functions

static SoType getClassTypeId (void)

static int getClassStackIndex (void)

static void * createInstance (void)

static void initClass (void)

static void makeIdentity (SoState *const state, SoNode *const node)

static void set (SoState *const state, SoNode *const node, const SbMatrix &matrix)

static void mult (SoState *const state, SoNode *const node, const SbMatrix &matrix)

static void translateBy (SoState *const state, SoNode *const node, const SbVec3f &translation)

static void rotateBy (SoState *const state, SoNode *const node, const SbRotation &rotation)

static void scaleBy (SoState *const state, SoNode *const node, const SbVec3f &scaleFactor)

static const SbMatrix & get (SoState *const state)

Protected Member Functions

virtual ~SoBumpMapMatrixElement ()

virtual void makeEltIdentity (void)

virtual void setElt (const SbMatrix &matrix)

virtual void multElt (const SbMatrix &matrix)

virtual void translateEltBy (const SbVec3f &translation)

virtual void rotateEltBy (const SbRotation &rotation)

virtual void scaleEltBy (const SbVec3f &scaleFactor)

virtual const SbMatrix & getElt (void) const

Protected Attributes

SbMatrix bumpMapMatrix

Additional Inherited Members

Detailed Description

The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.

The bump map matrix is used to transform bump map coordinates before being used to map bump maps onto polygons.

Constructor & Destructor Documentation

SoBumpMapMatrixElement::~SoBumpMapMatrixElement (void)\fC [protected]\fP, \fC [virtual]\fP

The destructor.

Member Function Documentation

void * SoBumpMapMatrixElement::createInstance (void)\fC [static]\fP

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoBumpMapMatrixElement::init (\fBSoState\fP *state)\fC [virtual]\fP

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoAccumulatedElement.

void SoBumpMapMatrixElement::push (\fBSoState\fP *state)\fC [virtual]\fP

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoAccumulatedElement.

void SoBumpMapMatrixElement::makeIdentity (\fBSoState\fP *conststate, \fBSoNode\fP *constnode)\fC [static]\fP

Sets current texture matrix to identity.

void SoBumpMapMatrixElement::set (\fBSoState\fP *conststate, \fBSoNode\fP *constnode, const \fBSbMatrix\fP &matrix)\fC [static]\fP

Sets the current texture matrix to matrix.

This method is an extension versus the Open Inventor API.

void SoBumpMapMatrixElement::mult (\fBSoState\fP *conststate, \fBSoNode\fP *constnode, const \fBSbMatrix\fP &matrix)\fC [static]\fP

Multiplies matrix into the current texture matrix.

void SoBumpMapMatrixElement::translateBy (\fBSoState\fP *conststate, \fBSoNode\fP *constnode, const \fBSbVec3f\fP &translation)\fC [static]\fP

Appends translation to the current texture matrix.

void SoBumpMapMatrixElement::rotateBy (\fBSoState\fP *conststate, \fBSoNode\fP *constnode, const \fBSbRotation\fP &rotation)\fC [static]\fP

Appends rotation to the current texture matrix.

void SoBumpMapMatrixElement::scaleBy (\fBSoState\fP *conststate, \fBSoNode\fP *constnode, const \fBSbVec3f\fP &scaleFactor)\fC [static]\fP

Appends scaleFactor to the current texture matrix.

const \fBSbMatrix\fP & SoBumpMapMatrixElement::get (\fBSoState\fP *conststate)\fC [static]\fP

Returns current texture matrix.

void SoBumpMapMatrixElement::makeEltIdentity (void)\fC [protected]\fP, \fC [virtual]\fP

virtual method which is called from makeIdentity(). Sets element matrix to identity.

void SoBumpMapMatrixElement::setElt (const \fBSbMatrix\fP &matrix)\fC [protected]\fP, \fC [virtual]\fP

virtual method which is called from set(). Sets the texture matrix to matrix.

This method is an extension versus the Open Inventor API.

void SoBumpMapMatrixElement::multElt (const \fBSbMatrix\fP &matrix)\fC [protected]\fP, \fC [virtual]\fP

virtual method which is called from mult(). Multiplies matrix into element matrix.

void SoBumpMapMatrixElement::translateEltBy (const \fBSbVec3f\fP &translation)\fC [protected]\fP, \fC [virtual]\fP

virtual method which is called from translateBy(). Appends translation to the element matrix.

void SoBumpMapMatrixElement::rotateEltBy (const \fBSbRotation\fP &rotation)\fC [protected]\fP, \fC [virtual]\fP

virtual method which is called from rotateBy(). Appends rotation to the element matrix.

void SoBumpMapMatrixElement::scaleEltBy (const \fBSbVec3f\fP &scaleFactor)\fC [protected]\fP, \fC [virtual]\fP

virtual method which is called from scaleBy(). Append scaleFactor to the element matrix.

const \fBSbMatrix\fP & SoBumpMapMatrixElement::getElt (void) const\fC [protected]\fP, \fC [virtual]\fP

Returns element matrix. Called from get().

Member Data Documentation

SoBumpMapMatrixElement::bumpMapMatrix\fC [protected]\fP

The matrix.

Author

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