SYNOPSIS

#include <Inventor/SbVec4d.h>

Public Member Functions

SbVec4d (void)

SbVec4d (const double v[4])

SbVec4d (double x, double y, double z, double w)

SbVec4d (const SbVec4f &v)

SbVec4d (const SbVec4b &v)

SbVec4d (const SbVec4s &v)

SbVec4d (const SbVec4i32 &v)

SbVec4d & setValue (const double v[4])

SbVec4d & setValue (double x, double y, double z, double w)

SbVec4d & setValue (const SbVec4f &v)

SbVec4d & setValue (const SbVec4b &v)

SbVec4d & setValue (const SbVec4s &v)

SbVec4d & setValue (const SbVec4i32 &v)

const double * getValue (void) const

void getValue (double &x, double &y, double &z, double &w) const

double & operator[] (int i)

const double & operator[] (int i) const

double dot (const SbVec4d &v) const

SbBool equals (const SbVec4d &v, double tolerance) const

void getReal (SbVec3d &v) const

double length (void) const

double sqrLength (void) const

void negate (void)

double normalize (void)

SbVec4d & operator*= (double d)

SbVec4d & operator/= (double d)

SbVec4d & operator+= (const SbVec4d &v)

SbVec4d & operator-= (const SbVec4d &v)

SbVec4d operator- (void) const

void print (FILE *fp) const

Protected Attributes

double vec [4]

Related Functions

(Note that these are not member functions.) SbVec4d operator* (const SbVec4d &v, double d)

SbVec4d operator* (double d, const SbVec4d &v)

SbVec4d operator/ (const SbVec4d &v, double d)

SbVec4d operator+ (const SbVec4d &v1, const SbVec4d &v2)

SbVec4d operator- (const SbVec4d &v1, const SbVec4d &v2)

int operator== (const SbVec4d &v1, const SbVec4d &v2)

int operator!= (const SbVec4d &v1, const SbVec4d &v2)

Detailed Description

The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.

This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple double precision floating point arithmetic operations.

See also:

SbVec2s, SbVec2f, SbVec2d, SbVec3s, SbVec3f, SbVec3d, SbVec4f.

Constructor & Destructor Documentation

SbVec4d::SbVec4d (void)\fC [inline]\fP

The default constructor does nothing. The vector coordinates will be uninitialized until a call the setValue().

SbVec4d::SbVec4d (const doublev[4])\fC [inline]\fP

Constructs an SbVec4d instance with initial values from v.

SbVec4d::SbVec4d (doublex, doubley, doublez, doublew)\fC [inline]\fP

Constructs an SbVec4d instance with the initial homogeneous vector set to <x,y,z,w>.

SbVec4d::SbVec4d (const \fBSbVec4f\fP &v)\fC [inline]\fP, \fC [explicit]\fP

Constructs an SbVec4d instance from an SbVec4f instance.

SbVec4d::SbVec4d (const \fBSbVec4b\fP &v)\fC [inline]\fP, \fC [explicit]\fP

Constructs an SbVec4d instance from an SbVec4b instance.

Since:

Coin 2.5

SbVec4d::SbVec4d (const \fBSbVec4s\fP &v)\fC [inline]\fP, \fC [explicit]\fP

Constructs an SbVec4d instance from an SbVec4s instance.

Since:

Coin 2.5

SbVec4d::SbVec4d (const \fBSbVec4i32\fP &v)\fC [inline]\fP, \fC [explicit]\fP

Constructs an SbVec4d instance from an SbVec4i32 instance.

Since:

Coin 2.5

Member Function Documentation

\fBSbVec4d\fP & SbVec4d::setValue (const doublev[4])\fC [inline]\fP

Set new coordinates for the vector from v. Returns reference to self.

See also:

getValue().

\fBSbVec4d\fP & SbVec4d::setValue (doublex, doubley, doublez, doublew)\fC [inline]\fP

Set new coordinates for the vector. Returns reference to self.

See also:

getValue().

\fBSbVec4d\fP & SbVec4d::setValue (const \fBSbVec4f\fP &v)

Since:

Coin 2.5

\fBSbVec4d\fP & SbVec4d::setValue (const \fBSbVec4b\fP &v)

Since:

Coin 2.5

\fBSbVec4d\fP & SbVec4d::setValue (const \fBSbVec4s\fP &v)

Since:

Coin 2.5

\fBSbVec4d\fP & SbVec4d::setValue (const \fBSbVec4i32\fP &v)

Since:

Coin 2.5

const double * SbVec4d::getValue (void) const\fC [inline]\fP

Returns a pointer to an array of four doubles containing the x, y, z and w coordinates of the vector.

See also:

setValue().

void SbVec4d::getValue (double &x, double &y, double &z, double &w) const\fC [inline]\fP

Returns the x, y, z and w coordinates of the vector.

See also:

setValue().

double & SbVec4d::operator[] (inti)\fC [inline]\fP

Index operator. Returns modifiable x, y, z or w component of vector.

See also:

getValue() and setValue().

const double & SbVec4d::operator[] (inti) const\fC [inline]\fP

Index operator. Returns x, y, z or w component of vector.

See also:

getValue() and setValue().

double SbVec4d::dot (const \fBSbVec4d\fP &v) const\fC [inline]\fP

Calculates and returns the result of taking the dot product of this vector and v.

SbBool SbVec4d::equals (const \fBSbVec4d\fP &v, doubletolerance) const

Compares the vector with v and returns TRUE if the distance between the vectors is smaller or equal to the square root of tolerance.

The comparison is done in 4D-space, i.e. the w component of the vector is not used to make x, y and z into Cartesian coordinates first.

void SbVec4d::getReal (\fBSbVec3d\fP &v) const

Returns the vector as a Cartesian 3D vector in v. This means that the 3 first components x, y and z will be divided by the fourth, w.

double SbVec4d::length (void) const

Return the length of the vector in 4D space.

double SbVec4d::sqrLength (void) const\fC [inline]\fP

Return the square of the length of the vector in 4D space.

void SbVec4d::negate (void)\fC [inline]\fP

Negate the vector.

double SbVec4d::normalize (void)

Normalize the vector to unit length. Return value is the original length of the vector before normalization.

\fBSbVec4d\fP & SbVec4d::operator*= (doubled)\fC [inline]\fP

Multiply components of vector with value d. Returns reference to self.

\fBSbVec4d\fP & SbVec4d::operator+= (const \fBSbVec4d\fP &v)\fC [inline]\fP

SbVec4d & SbVec4d::operator /= (double d)

Divides components of vector with value d. Returns reference to self.

Adds this vector and vector v. Returns reference to self.

\fBSbVec4d\fP & SbVec4d::operator-= (const \fBSbVec4d\fP &v)\fC [inline]\fP

Subtracts vector v from this vector. Returns reference to self.

\fBSbVec4d\fP SbVec4d::operator- (void) const\fC [inline]\fP

Non-destructive negation operator. Returns a new SbVec4d instance which has all components negated.

See also:

negate().

void SbVec4d::print (FILE *fp) const

Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.

Friends And Related Function Documentation

\fBSbVec4d\fP operator* (const \fBSbVec4d\fP &v, doubled)\fC [related]\fP

Returns an SbVec4d instance which is the components of vector v multiplied with d.

\fBSbVec4d\fP operator* (doubled, const \fBSbVec4d\fP &v)\fC [related]\fP

Returns an SbVec4d instance which is the components of vector v multiplied with d.

\fBSbVec4d\fP operator/ (const \fBSbVec4d\fP &v, doubled)\fC [related]\fP

Returns an SbVec4d instance which is the components of vector v divided on the scalar factor d.

\fBSbVec4d\fP operator+ (const \fBSbVec4d\fP &v1, const \fBSbVec4d\fP &v2)\fC [related]\fP

Returns an SbVec4d instance which is the sum of vectors v1 and v2.

\fBSbVec4d\fP operator- (const \fBSbVec4d\fP &v1, const \fBSbVec4d\fP &v2)\fC [related]\fP

Returns an SbVec4d instance which is vector v2 subtracted from vector v1.

int operator== (const \fBSbVec4d\fP &v1, const \fBSbVec4d\fP &v2)\fC [related]\fP

Returns 1 if v1 and v2 are equal, 0 otherwise.

See also:

equals().

int operator!= (const \fBSbVec4d\fP &v1, const \fBSbVec4d\fP &v2)\fC [related]\fP

Returns 1 if v1 and v2 are not equal, 0 if they are equal.

See also:

equals().

Author

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