SYNOPSIS

Public Member Functions

SbSphere (void)

SbSphere (const SbVec3f ¢er, const float radius)

void setValue (const SbVec3f ¢er, const float radius)

void setCenter (const SbVec3f ¢er)

void setRadius (const float radius)

const SbVec3f & getCenter (void) const

float getRadius (void) const

void circumscribe (const SbBox3f &box)

SbBool intersect (const SbLine &l, SbVec3f &intersection) const

SbBool intersect (const SbLine &l, SbVec3f &enter, SbVec3f &exit) const

SbBool pointInside (const SbVec3f &p) const

void print (FILE *file) const

Detailed Description

The SbSphere class is a representation of a sphere.

This class is used within many other classes in Coin. It contains the data neccessary to represent a sphere (a 3D point and a radius).

See also:

SbCylinder

Constructor & Destructor Documentation

SbSphere::SbSphere (void)

The default constructor does nothing. The center point and the radius will be uninitialized.

SbSphere::SbSphere (const \fBSbVec3f\fP ¢erarg, const floatradiusarg)

Construct an SbSphere instance with the given center point and radius.

Member Function Documentation

void SbSphere::setValue (const \fBSbVec3f\fP ¢erarg, const floatradiusarg)

Set the sphere's center point and radius.

See also:

getCenter(), getRadius().

void SbSphere::setCenter (const \fBSbVec3f\fP ¢erarg)

Set the sphere's center point.

See also:

setValue(), setRadius() and getCenter().

void SbSphere::setRadius (const floatradiusarg)

Set the sphere's radius.

See also:

setValue(), setCenter() and getRadius().

const \fBSbVec3f\fP & SbSphere::getCenter (void) const

Returns an SbVec3f with the sphere's center point.

See also:

setCenter(), getRadius().

float SbSphere::getRadius (void) const

Returns the sphere's radius.

See also:

setRadius(), getCenter().

void SbSphere::circumscribe (const \fBSbBox3f\fP &box)

Make the sphere exactly contain box, i.e. the sphere center point will be the same as that of the box, and the radius will be the distance from the box center point to any of the corners.

SbBool SbSphere::intersect (const \fBSbLine\fP &l, \fBSbVec3f\fP &intersection) const

Finds the intersection enter point for the given line l on the sphere.

If the line does not intersect the sphere, FALSE is returned.

SbBool SbSphere::intersect (const \fBSbLine\fP &l, \fBSbVec3f\fP &enter, \fBSbVec3f\fP &exit) const

Find the intersection points of the ray l on the sphere and return these in enter and exit. If the ray just 'grazes' the sphere, the enter and exit points have equal values.

If the ray does not intersect the sphere, FALSE is returned, otherwise we will return TRUE.

SbBool SbSphere::pointInside (const \fBSbVec3f\fP &p) const

Returns TRUE of the given point p lies within the sphere.

void SbSphere::print (FILE *fp) const

Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.

Author

Generated automatically by Doxygen for Coin from the source code.