SYNOPSIS

#include <Inventor/projectors/SbPlaneProjector.h>

Inherits SbProjector.

Public Member Functions

SbPlaneProjector (const SbBool orient=FALSE)

SbPlaneProjector (const SbPlane &plane, const SbBool orient=FALSE)

virtual SbProjector * copy (void) const

virtual SbVec3f project (const SbVec2f &point)

virtual SbBool tryProject (const SbVec2f &point, const float epsilon, SbVec3f &result)

void setPlane (const SbPlane &plane)

const SbPlane & getPlane (void) const

void setOrientToEye (const SbBool orienttoeye)

SbBool isOrientToEye (void) const

virtual SbVec3f getVector (const SbVec2f &viewpos1, const SbVec2f &viewpos2)

virtual SbVec3f getVector (const SbVec2f &viewpos)

void setStartPosition (const SbVec2f &viewpos)

void setStartPosition (const SbVec3f &point)

Protected Member Functions

void setupPlane (void)

Protected Attributes

SbPlane plane

SbPlane nonOrientPlane

SbBool orientToEye

SbBool needSetup

SbVec3f lastPoint

Detailed Description

The SbPlaneProjector class projects 2D points to 3D points in a plane.

The 3D projection of the 2D coordinates is for this projector class constrained to lie inside a pre-defined 3D plane.

See also:

SbLineProjector

Constructor & Destructor Documentation

SbPlaneProjector::SbPlaneProjector (const SbBoolorient = \fCFALSE\fP)

Constructor. Sets up a projection plane parallel with the XY-plane in world coordinates.

SbPlaneProjector::SbPlaneProjector (const \fBSbPlane\fP &plane, const SbBoolorient = \fCFALSE\fP)

Constructor taking an explicit projection plane definition.

Member Function Documentation

\fBSbProjector\fP * SbPlaneProjector::copy (void) const\fC [virtual]\fP

Construct and return a copy of this projector. The caller is responsible for destructing the new instance.

Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.

Implements SbProjector.

\fBSbVec3f\fP SbPlaneProjector::project (const \fBSbVec2f\fP &point)\fC [virtual]\fP

Projects 2D point into a 3D point within the current projection plane.

Implements SbProjector.

SbBool SbPlaneProjector::tryProject (const \fBSbVec2f\fP &point, const floatepsilon, \fBSbVec3f\fP &result)\fC [virtual]\fP

Try projecting the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.

If the projection can't be done safely (for instance when the projection plane or line is parallel to the view volume projection), this function should return FALSE.

Default implementation will call project() and always return TRUE, but subclasses can override this behavior to support safe projections.

Since:

Coin 3.0

Reimplemented from SbProjector.

void SbPlaneProjector::setPlane (const \fBSbPlane\fP &planeref)

Set a new projection plane.

const \fBSbPlane\fP & SbPlaneProjector::getPlane (void) const

Returns the current projection plane.

void SbPlaneProjector::setOrientToEye (const SbBoolorienttoeye)

Sets whether or not the plane should always be oriented towards the 'eye' of the viewer.

SbBool SbPlaneProjector::isOrientToEye (void) const

Returns the state of the plane orientation flag.

\fBSbVec3f\fP SbPlaneProjector::getVector (const \fBSbVec2f\fP &viewpos1, const \fBSbVec2f\fP &viewpos2)\fC [virtual]\fP

Returns a vector between the projected 3D points of viewpos1 and viewpos2.

\fBSbVec3f\fP SbPlaneProjector::getVector (const \fBSbVec2f\fP &viewpos)\fC [virtual]\fP

Returns a vector between the last projected point and the projected 3D point of viewpos.

void SbPlaneProjector::setStartPosition (const \fBSbVec2f\fP &viewpos)

Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.

void SbPlaneProjector::setStartPosition (const \fBSbVec3f\fP &point)

Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.

void SbPlaneProjector::setupPlane (void)\fC [protected]\fP

Should be called whenever SbPlaneProjector::needSetup is TRUE. Will recalculate projection plane.

Member Data Documentation

SbPlaneProjector::plane\fC [protected]\fP

The projection plane.

SbPlaneProjector::nonOrientPlane\fC [protected]\fP

The 'original' plane which was set (as opposed to the recalculated projection plane according to the SbPlaneProjector::orientToEye setting).

SbPlaneProjector::orientToEye\fC [protected]\fP

Which direction the plane is oriented.

SbPlaneProjector::needSetup\fC [protected]\fP

Set to TRUE whenever the plane needs to be recalculated according to the setting of the SbPlaneProjector::orientToEye flag.

SbPlaneProjector::lastPoint\fC [protected]\fP

Stores the previously projected 3D point.

Author

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