The sbplaneprojector class projects 2d points to 3d points in a plane. the 3d projection of the 2d coordinates is for this projector class constrained to lie inside a pre-defined 3d plane.
#include <Inventor/projectors/SbPlaneProjector.h>
Inherits SbProjector.
SbPlaneProjector (const SbBool orient=FALSE)
SbPlaneProjector (const SbPlane &plane, const SbBool orient=FALSE)
virtual SbProjector * copy (void) const
virtual SbVec3f project (const SbVec2f &point)
virtual SbBool tryProject (const SbVec2f &point, const float epsilon, SbVec3f &result)
void setPlane (const SbPlane &plane)
const SbPlane & getPlane (void) const
void setOrientToEye (const SbBool orienttoeye)
SbBool isOrientToEye (void) const
virtual SbVec3f getVector (const SbVec2f &viewpos1, const SbVec2f &viewpos2)
virtual SbVec3f getVector (const SbVec2f &viewpos)
void setStartPosition (const SbVec2f &viewpos)
void setStartPosition (const SbVec3f &point)
void setupPlane (void)
SbPlane plane
SbPlane nonOrientPlane
SbBool orientToEye
SbBool needSetup
SbVec3f lastPoint
The SbPlaneProjector class projects 2D points to 3D points in a plane.
The 3D projection of the 2D coordinates is for this projector class constrained to lie inside a pre-defined 3D plane.
See also:
SbLineProjector
Constructor. Sets up a projection plane parallel with the XY-plane in world coordinates.
Constructor taking an explicit projection plane definition.
Construct and return a copy of this projector. The caller is responsible for destructing the new instance.
Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.
Implements SbProjector.
Projects 2D point into a 3D point within the current projection plane.
Implements SbProjector.
Try projecting the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.
If the projection can't be done safely (for instance when the projection plane or line is parallel to the view volume projection), this function should return FALSE.
Default implementation will call project() and always return TRUE, but subclasses can override this behavior to support safe projections.
Since:
Coin 3.0
Reimplemented from SbProjector.
Set a new projection plane.
Returns the current projection plane.
Sets whether or not the plane should always be oriented towards the 'eye' of the viewer.
Returns the state of the plane orientation flag.
Returns a vector between the projected 3D points of viewpos1 and viewpos2.
Returns a vector between the last projected point and the projected 3D point of viewpos.
Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.
Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.
Should be called whenever SbPlaneProjector::needSetup is TRUE. Will recalculate projection plane.
The projection plane.
The 'original' plane which was set (as opposed to the recalculated projection plane according to the SbPlaneProjector::orientToEye setting).
Which direction the plane is oriented.
Set to TRUE whenever the plane needs to be recalculated according to the setting of the SbPlaneProjector::orientToEye flag.
Stores the previously projected 3D point.
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