The sbdprotation class represents a rotation in 3d space. sbdprotation is used extensively throughout the coin library.
SbDPRotation (void)
SbDPRotation (const SbVec3d &axis, const double radians)
SbDPRotation (const double q[4])
SbDPRotation (const double q0, const double q1, const double q2, const double q3)
SbDPRotation (const SbDPMatrix &m)
SbDPRotation (const SbVec3d &rotateFrom, const SbVec3d &rotateTo)
const double * getValue (void) const
void getValue (double &q0, double &q1, double &q2, double &q3) const
SbDPRotation & setValue (const double q0, const double q1, const double q2, const double q3)
void getValue (SbVec3d &axis, double &radians) const
void getValue (SbDPMatrix &matrix) const
SbDPRotation & invert (void)
SbDPRotation inverse (void) const
SbDPRotation & setValue (const double q[4])
SbDPRotation & setValue (const SbDPMatrix &m)
SbDPRotation & setValue (const SbVec3d &axis, const double radians)
SbDPRotation & setValue (const SbVec3d &rotateFrom, const SbVec3d &rotateTo)
SbBool equals (const SbDPRotation &r, double tolerance) const
void multVec (const SbVec3d &src, SbVec3d &dst) const
void scaleAngle (const double scaleFactor)
void print (FILE *fp) const
SbDPRotation & operator*= (const SbDPRotation &q)
SbDPRotation & operator*= (const double s)
static SbDPRotation slerp (const SbDPRotation &rot0, const SbDPRotation &rot1, double t)
static SbDPRotation identity (void)
int operator== (const SbDPRotation &q1, const SbDPRotation &q2)
int operator!= (const SbDPRotation &q1, const SbDPRotation &q2)
SbDPRotation operator* (const SbDPRotation &q1, const SbDPRotation &q2)
The SbDPRotation class represents a rotation in 3D space.
SbDPRotation is used extensively throughout the Coin library.
An SbDPRotation is stored internally as a quaternion for speed and storage reasons, but inquiries can be done to get and set axis and angle values for convenience.
See also:
SbDPMatrix
The default constructor just initializes a valid rotation. The actual value is unspecified, and you should not depend on it.
Construct a new SbDPRotation object initialized with the given axis-of-rotation and rotation angle.
Construct a new SbDPRotation object initialized with the given quaternion components.
The array must be ordered as follows:
q[0] = x, q[1] = y, q[2] = z and q[3] = w, where the quaternion is specified by q=w+xi+yj+zk.
Construct a new SbDPRotation object initialized with the given quaternion components.
Construct a new SbDPRotation object initialized with the given rotation matrix.
Construct a rotation which is the minimum rotation necessary to make vector rotateFrom point in the direction of vector rotateTo.
Return pointer to an array with the rotation expressed as four quaternion values.
See also:
setValue().
Return the four quaternion components representing the rotation.
See also:
setValue().
Set the rotation.
See also:
getValue().
Return the rotation in the form of an axis-of-rotation and a rotation angle.
See also:
setValue().
Return this rotation in the form of a matrix.
See also:
setValue().
Invert the rotation. Returns reference to self.
See also:
inverse()
Non-destructively inverses the rotation and returns the result.
See also:
invert()
Reset the rotation by the four quaternions in the array.
See also:
getValue().
Set the rotation from the components of the given matrix. Returns reference to self.
See also:
getValue().
Reset rotation with the given axis-of-rotation and rotation angle. Returns reference to self.
Make sure axis is not the null vector when calling this method.
See also:
getValue().
Construct a rotation which is the minimum rotation necessary to make vector rotateFrom point in the direction of vector rotateTo.
Returns reference to self.
See also:
getValue().
Check the internal quaternion representation vectors for equality within the given tolerance.
Rotate the src vector and put the result in dst.
Scale the angle of rotation by scaleFactor.
Interpolates along the shortest path between the two rotation positions (from rot0 to rot1).
Returns the SbDPRotation which will rotate rot0 the given part t of the spherical distance towards rot1, where t=0 will yield rot0 and t=1 will yield rot1.
t should be in the interval [0, 1].
Returns an identity rotation.
Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.
Multiplies the quaternions.
Note that order is important when combining quaternions with the multiplication operator.
Multiplies components of quaternion with scalar value s. Returns reference to self.
Check if the two rotations are equal.
See also:
equals().
Check if the two rotations are unequal.
See also:
equals().
Multiplies the two rotations and returns the result.
Note that order is important when combining quaternions with the multiplication operator.
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