Attempt to lock a semaphore but don't suspend the thread.
#include "SDL.h" #include "SDL_thread.h"
int SDL_SemTryWait(SDL_sem *sem);
SDL_SemTryWait is a non-blocking varient of SDL_SemWait. If the value of the semaphore pointed to by sem is positive it will atomically decrement the semaphore value and return 0, otherwise it will return SDL_MUTEX_TIMEOUT instead of suspending the thread.
After SDL_SemTryWait is successful, the semaphore can be released and its count atomically incremented by a successful call to SDL_SemPost.
Returns 0 if the semaphore was successfully locked or either SDL_MUTEX_TIMEOUT or -1 if the thread would have suspended or there was an error, respectivly.
If the semaphore was not successfully locked, the semaphore will be unchanged.
res = SDL_SemTryWait(my_sem); if (res == SDL_MUTEX_TIMEOUT) { return TRY_AGAIN; } if (res == -1) { return WAIT_ERROR; } ... SDL_SemPost(my_sem);
SDL_CreateSemaphore, SDL_DestroySemaphore, SDL_SemWait, SDL_SemWaitTimeout, SDL_SemPost, SDL_SemValue