Get the current audio state
#include "SDL.h"
SDL_audiostatusSDL_GetAudioStatus(void);
typedef enum{ SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED, SDL_AUDIO_PLAYING } SDL_audiostatus;
Returns either SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED or SDL_AUDIO_PLAYING depending on the current audio state.
SDL_PauseAudio